Search found 83 matches

by Equalizer
Thu Feb 11, 2010 7:08 am
Forum: StarCraft Modding
Topic: Zerg AI problem
Replies: 26
Views: 4620

Hmm well I've had a look and here are some things to consider checking, -defensebuild_gg(2, Zerg Zergling) in --ZMCx 0000-- this command to my knowledge wasn't designed for repeated calls, could cause isses however is untested. -evolution chamber upgrades look funny, 3 multiruns + upgrade calls in m...
by Equalizer
Wed Feb 10, 2010 2:53 pm
Forum: StarCraft Modding
Topic: War Hammer AI
Replies: 6
Views: 2736

The "start_town()" statement needs to be in the expand block, --WH ExpoRun1-- start_town() build(1, command_center, 200) wait_buildstart(1, command_center) ... if you want it to expand more than once "expand(1, WH ExpoRun1)" needs to be "expand(99, WH ExpoRun1)" Also WH...
by Equalizer
Fri Feb 05, 2010 2:29 pm
Forum: StarCraft Modding
Topic: BWAI Launcher Support/Bug Report
Replies: 170
Views: 39291

The size of scripts that either aiscript/bwscript alone can hold (even when emptied) isn't enough to load all 3 multiplayer scripts into either one of them. However by having 1 of the multiplayer scripts load to aiscript and having the remaining 2 load to bwscript it appears to work.
by Equalizer
Fri Feb 05, 2010 4:52 am
Forum: StarCraft Modding
Topic: Entropy III v1.0 RC4 (Updated 2/19/10)
Replies: 175
Views: 32301

I compared the script that works with the one that doesn't and the only change that I made was replacing the "aiscript" with "bwscript" in all of the headings. Apparently it gives the script more memory so a longer script can still compile. Also is v1.2 the latest version of the ...
by Equalizer
Thu Feb 04, 2010 6:31 am
Forum: StarCraft Modding
Topic: Entropy III v1.0 RC4 (Updated 2/19/10)
Replies: 175
Views: 32301

I believe this is a functioning version of Entropy Multiplayer T, [attachment=2673:Entropy_...player_T.txt] I suppose I changed something in it a while back. All I know is it compiles (that is the BWAILauncher will run it without throwing an error). I haven't tried testing it in game so it could hav...
by Equalizer
Sun Jan 10, 2010 6:54 am
Forum: StarCraft Modding
Topic: Accel_T v1.52 by Equalizer
Replies: 77
Views: 16753

The current problem with improving my script, other than not have enough time, is that it simply puts so many resources into tech that it doesn't have enough to build any sizable force to do some sort of push until what is essentially late game when it maxs tech (this applies to both counter Zerg an...
by Equalizer
Wed Jan 06, 2010 4:39 am
Forum: StarCraft Modding
Topic: BWAIWar
Replies: 194
Views: 26636

I've actually found that if the attacking AI has a well coordinated attack the attacker has a substantial advantage due to having all their units concentrated while the defender can be very spread out. Obviously this becomes more the case later in the game with 2+ expands so I would argue that even ...
by Equalizer
Wed Jan 06, 2010 2:10 am
Forum: StarCraft Modding
Topic: BWAIWar
Replies: 194
Views: 26636

I am not sure I like the idea of simply tweaking timings to counter an opposing AI because a counter rebuttal would likely only require some "counter tweaking" of the other AI's timing. As such this could go on indefinitely with neither AI becoming any better. I could be wrong but it is no...
by Equalizer
Wed Jan 06, 2010 1:44 am
Forum: StarCraft Modding
Topic: Accel_T v1.52 by Equalizer
Replies: 77
Views: 16753

I apologise for being slow at responding. The tech and upgrade speed is probably the most notable remainder of the default script strategy as it opts to tech up instead of building more production buildings, which is probably the biggest strategic difference between this AI and the others out there....
by Equalizer
Sun Jan 03, 2010 12:04 am
Forum: StarCraft Modding
Topic: BWAIWar
Replies: 194
Views: 26636

If I remember right Avance Z gave it a lot of trouble before just because it swarms with so many low tech units while the Terran is teching up so it used to not have the numbers to hold out. Panda Z gave it some trouble on Colosseum with its ultralisks. Ironicly it got beaten by a medic/marine/fireb...

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