[quote name='Taranok' date='06 July 2012 - 07:58 PM' timestamp='1341629939' post='10957']
you have melee.trg in?
It occurs right when T is launching the attack (after it groups together and prepares). I'll give a time later, if I have time.
[/quote]
Yes I've added melee.trg
Search found 83 matches
- Sat Jul 07, 2012 3:10 am
- Forum: StarCraft Modding
- Topic: Accel_T v1.52 by Equalizer
- Replies: 77
- Views: 84653
- Sat Jul 07, 2012 2:56 am
- Forum: StarCraft Modding
- Topic: Accel_T v1.52 by Equalizer
- Replies: 77
- Views: 84653
[quote name='Taranok' date='06 July 2012 - 07:25 PM' timestamp='1341627903' post='10955'] your AI crashed once in the TvZ rep for BWAIWARV. on ground zero vs Avance, Well, I think it was yours. [/quote] I don't seem to be able to reproduce a crash running Accel T v1.52 vs Avance Z v1 on TvZ B ) Grou...
- Fri Jul 06, 2012 10:30 pm
- Forum: StarCraft Modding
- Topic: BWAIWarV
- Replies: 24
- Views: 32185
Interesting that my script still does well against Protoss considering it was mostly designed to fight Zerg. (If we tested mirrors I'm almost certain it would do badly at TvT) Is there anything that can be done about the observer's buildings in the test maps? They mess up the attacks of the AIs quit...
- Wed Jul 04, 2012 3:12 am
- Forum: StarCraft Modding
- Topic: BWAIWarV
- Replies: 24
- Views: 32185
[quote name='Taranok' date='02 July 2012 - 10:56 PM' timestamp='1341294960' post='10943'] I guess I didn't find your script, I'll just add it later to charts later. :) I'm not sure, Krasi0 did make a few videos of his AI against some Zerg AIs on his channel. Too bad they're all Zerg AIs though. Mayb...
- Mon Jul 02, 2012 4:34 pm
- Forum: StarCraft Modding
- Topic: BWAIWarV
- Replies: 24
- Views: 32185
- Tue Apr 13, 2010 6:26 am
- Forum: StarCraft Modding
- Topic: Lurker AI in regular Starcraft BW scripts
- Replies: 1
- Views: 1320
Well the micro of the lurkers certainly isn't very good for example lurkers will typically only burrow when in range of a target on offence and will often unburrow when on defence to get in range of a target and will sometimes burrow when under attack even if they are not in range of the attacker to...
- Sat Mar 13, 2010 5:32 pm
- Forum: StarCraft Modding
- Topic: Accel_T v1.52 by Equalizer
- Replies: 77
- Views: 84653
If I have time I'll consider working on improving a cheating version, but recently I've been very busy. Since it could be a while here's what is essentially just a cheating version of Accel T v1.52. [attachment=2747:Power_T.txt] Despite the fact it wasn't designed to be a cheating AI the script form...
- Mon Feb 22, 2010 4:05 am
- Forum: StarCraft Modding
- Topic: Relentless AIscript
- Replies: 7
- Views: 1807
Looks like your script has a similar problem as that Pandut had with his zerg not too long ago. The ai doesn't like looped build instructions. It consistantly causes invalid memory terminal errors. I found that if I ran your script against my terran using AIvsAI TvP Tau Cross.rep the game would cras...
- Fri Feb 19, 2010 4:02 pm
- Forum: StarCraft Modding
- Topic: BW AI + UMS map + Multiplayer [The Black Beast]
- Replies: 4
- Views: 2382
- Fri Feb 19, 2010 5:48 am
- Forum: StarCraft Modding
- Topic: Accel_T v1.52 by Equalizer
- Replies: 77
- Views: 84653
Here's a txt of Accel_T v1.52 with the unsued stuff removed. [attachment=2714:Accel_T_v1.52c.txt] Regarding the replay: Maybe I should put only the first 2 supplies as build orders and have farms timing take it from there. The other terran's expand looks a bit late. At least they kept trying to expa...