Search found 83 matches

by Equalizer
Sat Jul 07, 2012 3:10 am
Forum: StarCraft Modding
Topic: Accel_T v1.52 by Equalizer
Replies: 77
Views: 17036

[quote name='Taranok' date='06 July 2012 - 07:58 PM' timestamp='1341629939' post='10957']
you have melee.trg in?

It occurs right when T is launching the attack (after it groups together and prepares). I'll give a time later, if I have time.
[/quote]

Yes I've added melee.trg
by Equalizer
Sat Jul 07, 2012 2:56 am
Forum: StarCraft Modding
Topic: Accel_T v1.52 by Equalizer
Replies: 77
Views: 17036

[quote name='Taranok' date='06 July 2012 - 07:25 PM' timestamp='1341627903' post='10955'] your AI crashed once in the TvZ rep for BWAIWARV. on ground zero vs Avance, Well, I think it was yours. [/quote] I don't seem to be able to reproduce a crash running Accel T v1.52 vs Avance Z v1 on TvZ B ) Grou...
by Equalizer
Fri Jul 06, 2012 10:30 pm
Forum: StarCraft Modding
Topic: BWAIWarV
Replies: 24
Views: 3256

Interesting that my script still does well against Protoss considering it was mostly designed to fight Zerg. (If we tested mirrors I'm almost certain it would do badly at TvT) Is there anything that can be done about the observer's buildings in the test maps? They mess up the attacks of the AIs quit...
by Equalizer
Wed Jul 04, 2012 3:12 am
Forum: StarCraft Modding
Topic: BWAIWarV
Replies: 24
Views: 3256

[quote name='Taranok' date='02 July 2012 - 10:56 PM' timestamp='1341294960' post='10943'] I guess I didn't find your script, I'll just add it later to charts later. :) I'm not sure, Krasi0 did make a few videos of his AI against some Zerg AIs on his channel. Too bad they're all Zerg AIs though. Mayb...
by Equalizer
Mon Jul 02, 2012 4:34 pm
Forum: StarCraft Modding
Topic: BWAIWarV
Replies: 24
Views: 3256

I wonder how my (now rather ancient) script, Accel_T fairs considering that at its time it was at least decent.

Also anyone know how these improved scripts stack up against the more complex AIs that use BWAPI? (disabling exploits such as worker luring of course)
by Equalizer
Tue Apr 13, 2010 6:26 am
Forum: StarCraft Modding
Topic: Lurker AI in regular Starcraft BW scripts
Replies: 1
Views: 1089

Well the micro of the lurkers certainly isn't very good for example lurkers will typically only burrow when in range of a target on offence and will often unburrow when on defence to get in range of a target and will sometimes burrow when under attack even if they are not in range of the attacker to...
by Equalizer
Sat Mar 13, 2010 5:32 pm
Forum: StarCraft Modding
Topic: Accel_T v1.52 by Equalizer
Replies: 77
Views: 17036

If I have time I'll consider working on improving a cheating version, but recently I've been very busy. Since it could be a while here's what is essentially just a cheating version of Accel T v1.52. [attachment=2747:Power_T.txt] Despite the fact it wasn't designed to be a cheating AI the script form...
by Equalizer
Mon Feb 22, 2010 4:05 am
Forum: StarCraft Modding
Topic: Relentless AIscript
Replies: 7
Views: 1543

Looks like your script has a similar problem as that Pandut had with his zerg not too long ago. The ai doesn't like looped build instructions. It consistantly causes invalid memory terminal errors. I found that if I ran your script against my terran using AIvsAI TvP Tau Cross.rep the game would cras...
by Equalizer
Fri Feb 19, 2010 4:02 pm
Forum: StarCraft Modding
Topic: BW AI + UMS map + Multiplayer [The Black Beast]
Replies: 4
Views: 2160

It always worked for me when I tested on multiplayer with just me.

Is the person you're playing with running the same modified scripts using BWAILauncher?
by Equalizer
Fri Feb 19, 2010 5:48 am
Forum: StarCraft Modding
Topic: Accel_T v1.52 by Equalizer
Replies: 77
Views: 17036

Here's a txt of Accel_T v1.52 with the unsued stuff removed. [attachment=2714:Accel_T_v1.52c.txt] Regarding the replay: Maybe I should put only the first 2 supplies as build orders and have farms timing take it from there. The other terran's expand looks a bit late. At least they kept trying to expa...

Go to advanced search