Search found 15 matches
- Mon Jun 13, 2011 6:15 pm
- Forum: StarCraft Modding
- Topic: PEAI Latest News and Updates
- Replies: 117
- Views: 76534
great job on mod baja. I really like all the tricks like the AI, picking races, and how the tech tree works to make units. how does the AI choice thingy work anyway? I want to use that if i ever make a mod myself --> *yeah right. Also how do you make the letters appear and dissappear on those button...
- Mon Jun 06, 2011 11:30 pm
- Forum: StarCraft Modding
- Topic: AdAstras AI
- Replies: 86
- Views: 7997
- Mon Jun 06, 2011 11:16 pm
- Forum: StarCraft Modding
- Topic: BWAI.com ModBash Partay!
- Replies: 43
- Views: 13918
[quote name='bajadulce' date='14 September 2010 - 10:18 AM' timestamp='1284484703' post='9741'] [attachment=2782:araiv3.1_asskicked.rep]Welcome to grafted AI's.. now go learn how to play and come back with some skillz. [attachment=2781:arai_v3...._tf_down.rep]ERV = 3796. Myk and I put the cpu in its...
- Mon Jun 06, 2011 10:59 pm
- Forum: StarCraft Modding
- Topic: Spider mines as a controlable unit?
- Replies: 2
- Views: 904
Spider mines as a controlable unit?
Can it be done? I want to be able to move my spider mines (not burrow) and attack with them after I lay them with vulutre.
- Tue Aug 04, 2009 7:40 am
- Forum: StarCraft Modding
- Topic: UMS Computer AI
- Replies: 1
- Views: 504
UMS Computer AI
Hi everybody, I'm full noob in this, and i would like somebody to tell me: how can i make a good WORKING computer in a map with triggers?:S I am using Starcraft X-tra Editor, and there are some good AI scripts to be used, but when i start the game, the computer acts very weird, it doesn't uses its m...