Search found 257 matches
- Tue Mar 06, 2012 5:28 am
- Forum: StarCraft Modding
- Topic: BWAIWar
- Replies: 194
- Views: 28995
I don't know enough to fix those tags. :( I might run the mirrors myself. So get your TvT, PvP, and ZvZ scripts ready so I can smash them to bits! :D As far as the next BWAIWar goes, each map should: 1. Not have any mineral-only expansions. If it's a good expo and it doesn't have gas, add one. Examp...
- Sun Mar 04, 2012 4:09 am
- Forum: StarCraft Modding
- Topic: BWAIWar
- Replies: 194
- Views: 28995
[quote name='Taranok' date='03 March 2012 - 07:05 PM' timestamp='1330830300' post='10793'] BWAIWar5? I could run results if were to be another one. [/quote] Maybe. Gotta give some more details. Are there new map(s)? Entry times? I would be really interested in mirror matches, but those aren't as eas...
- Mon Feb 13, 2012 9:34 pm
- Forum: StarCraft Modding
- Topic: Playing Without the Launcher
- Replies: 4
- Views: 1660
[quote name='DoMiNaNt_HuNtEr' date='13 February 2012 - 03:03 AM' timestamp='1329130990' post='10738'] [quote name='poiuy_qwert' date='11 February 2012 - 07:02 PM' timestamp='1329004960' post='10733'] Try following these steps and replace Chaos Launcher with the high res launcher. [/quote] Awesome, t...
- Thu Feb 09, 2012 3:38 am
- Forum: StarCraft Modding
- Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
- Replies: 330
- Views: 105772
- Tue Jan 31, 2012 6:31 am
- Forum: StarCraft Modding
- Topic: Anyone know much about iscript 'Types'?
- Replies: 3
- Views: 1273
- Sun Jan 29, 2012 6:32 am
- Forum: StarCraft Modding
- Topic: Hero Mod (Development)
- Replies: 17
- Views: 22895
Nice signature. ;) I hope to see you around. I'd like to play some PEAI against you sometime. ****************************** Mod progress: I made the AI so insane that basic player units can't really fight back. It was also fun to fight such big masses of units. So I've been playing with more iscrip...
- Thu Jan 26, 2012 7:47 pm
- Forum: StarCraft Modding
- Topic: Anyone know much about iscript 'Types'?
- Replies: 3
- Views: 1273
Anyone know much about iscript 'Types'?
I gave a Zealot the EMP hit (imgol 556) and the game would crash when he died while attacking. I remember that Ultimate Doom had this, so I cracked it open and I found this: # ----------------------------------------------------------------------------- # # This header is used by images.dat entries:...
- Sun Jan 22, 2012 12:01 am
- Forum: StarCraft Modding
- Topic: BWAI Launcher Support/Bug Report
- Replies: 170
- Views: 92580
Is there an easy to to make the launcher save data such as which target exe/mpq to use? I can get around this by opening it, selecting the targets, then closing it. But that's a lot of steps when I really just want to set it once and not worry about it until it's time to select a different target al...
- Fri Jan 20, 2012 10:16 am
- Forum: StarCraft Modding
- Topic: How do I fix my building placement graphic?
- Replies: 2
- Views: 786
[quote name='bajadulce' date='15 January 2012 - 12:34 AM' timestamp='1326616473' post='10610'] Been awhile, but check all the tabs in datedit associated with the unit. Wasn't there an x-y coordinate adjustment somewhere? If not, you could alter the graphic via iscript.bin Or adjust the physical .grp...
- Tue Jan 17, 2012 8:58 am
- Forum: StarCraft Modding
- Topic: AI Replay Database and Replay Maker Guide
- Replies: 55
- Views: 52891
[quote name='Taranok' date='16 January 2012 - 10:56 PM' timestamp='1326783409' post='10631'] Thanks. Fighting Spirit is good except for sometimes it expands to the middle as its 4th, that might or might not be good. Looking at some maps right now. Some that look interesting: Benzene, probably withou...