Search found 257 matches

by Myk
Tue Mar 06, 2012 5:28 am
Forum: StarCraft Modding
Topic: BWAIWar
Replies: 194
Views: 28995

I don't know enough to fix those tags. :( I might run the mirrors myself. So get your TvT, PvP, and ZvZ scripts ready so I can smash them to bits! :D As far as the next BWAIWar goes, each map should: 1. Not have any mineral-only expansions. If it's a good expo and it doesn't have gas, add one. Examp...
by Myk
Sun Mar 04, 2012 4:09 am
Forum: StarCraft Modding
Topic: BWAIWar
Replies: 194
Views: 28995

[quote name='Taranok' date='03 March 2012 - 07:05 PM' timestamp='1330830300' post='10793'] BWAIWar5? I could run results if were to be another one. [/quote] Maybe. Gotta give some more details. Are there new map(s)? Entry times? I would be really interested in mirror matches, but those aren't as eas...
by Myk
Mon Feb 13, 2012 9:34 pm
Forum: StarCraft Modding
Topic: Playing Without the Launcher
Replies: 4
Views: 1660

[quote name='DoMiNaNt_HuNtEr' date='13 February 2012 - 03:03 AM' timestamp='1329130990' post='10738'] [quote name='poiuy_qwert' date='11 February 2012 - 07:02 PM' timestamp='1329004960' post='10733'] Try following these steps and replace Chaos Launcher with the high res launcher. [/quote] Awesome, t...
by Myk
Thu Feb 09, 2012 3:38 am
Forum: StarCraft Modding
Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
Replies: 330
Views: 105772

In the Zerg AI script, if you call "capt_expand()" the AI will spread out it's Overlords a bit more, so it can spot cloaked units a little easier.
If you put it in a bunch of times the overlords can get really spread out, so just keep it to one to start with. :)
by Myk
Tue Jan 31, 2012 6:31 am
Forum: StarCraft Modding
Topic: Anyone know much about iscript 'Types'?
Replies: 3
Views: 1273

Wow. I totally overlooked that! Something in my brain just wasn't working when I stared at the [NONE] for the Death entry for so long.

Thanks RavenWolf!
by Myk
Sun Jan 29, 2012 6:32 am
Forum: StarCraft Modding
Topic: Hero Mod (Development)
Replies: 17
Views: 22895

Nice signature. ;) I hope to see you around. I'd like to play some PEAI against you sometime. ****************************** Mod progress: I made the AI so insane that basic player units can't really fight back. It was also fun to fight such big masses of units. So I've been playing with more iscrip...
by Myk
Thu Jan 26, 2012 7:47 pm
Forum: StarCraft Modding
Topic: Anyone know much about iscript 'Types'?
Replies: 3
Views: 1273

Anyone know much about iscript 'Types'?

I gave a Zealot the EMP hit (imgol 556) and the game would crash when he died while attacking. I remember that Ultimate Doom had this, so I cracked it open and I found this: # ----------------------------------------------------------------------------- # # This header is used by images.dat entries:...
by Myk
Sun Jan 22, 2012 12:01 am
Forum: StarCraft Modding
Topic: BWAI Launcher Support/Bug Report
Replies: 170
Views: 92580

Is there an easy to to make the launcher save data such as which target exe/mpq to use? I can get around this by opening it, selecting the targets, then closing it. But that's a lot of steps when I really just want to set it once and not worry about it until it's time to select a different target al...
by Myk
Fri Jan 20, 2012 10:16 am
Forum: StarCraft Modding
Topic: How do I fix my building placement graphic?
Replies: 2
Views: 786

[quote name='bajadulce' date='15 January 2012 - 12:34 AM' timestamp='1326616473' post='10610'] Been awhile, but check all the tabs in datedit associated with the unit. Wasn't there an x-y coordinate adjustment somewhere? If not, you could alter the graphic via iscript.bin Or adjust the physical .grp...
by Myk
Tue Jan 17, 2012 8:58 am
Forum: StarCraft Modding
Topic: AI Replay Database and Replay Maker Guide
Replies: 55
Views: 52891

[quote name='Taranok' date='16 January 2012 - 10:56 PM' timestamp='1326783409' post='10631'] Thanks. Fighting Spirit is good except for sometimes it expands to the middle as its 4th, that might or might not be good. Looking at some maps right now. Some that look interesting: Benzene, probably withou...

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