Search found 257 matches

by Myk
Wed Aug 05, 2009 1:04 am
Forum: StarCraft Modding
Topic: High Powered Mutants - An Insane AI for the Insane!
Replies: 15
Views: 6111

High Powered Mutants - An Insane AI for the Insane!

http://i770.photobucket.com/albums/xx344/Mykyoyo/suckbanner2.jpg ⋅ Features: ⋅ A Zerg AI that will beat you six ways to Sunday. ⋅ Optiromuniliukus's Hammer Protoss & Skynet Terran As these scripts were built to destroy other Extreme scripts, I warn anyone who attem...
by Myk
Fri Jul 31, 2009 3:37 am
Forum: StarCraft Modding
Topic: Myk's AI 3.5
Replies: 125
Views: 76243

Just because I wrote it in an hour doesn't mean it's sloppy. :P I'll clean it up and arrange stuff to make more sense then release it for study/play or whatever. I'd like that change to the deathmatch mode. It's a cool idea, but if you wanted to play a regular style game against those AI on FMP you ...
by Myk
Wed Jul 29, 2009 5:46 am
Forum: StarCraft Modding
Topic: Myk's AI 3.5
Replies: 125
Views: 76243

http://i770.photobucket.com/albums/xx344/Mykyoyo/SCScrnShot_072809_224307.jpg This is a tiny photoshop from my cheating AI I've titled High Powered Mutants. I doubt anyone would be interested in it, but I've got to say that this thing absolutely destroys my friend and I going 2v1 on FMP. :o ... 2 P...
by Myk
Mon Jul 27, 2009 11:33 pm
Forum: StarCraft Modding
Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
Replies: 330
Views: 104607

[quote name='Archon_Wing' post='7235' date='Jul 27 2009, 02:24 PM']The first attack seemed to stream units too irregularly. Try putting a longer wait before attack_prepare[/quote] You might also try putting a clear_combatdata() before attack_prepare() in the first attack. Probably look something lik...
by Myk
Mon Jul 27, 2009 10:00 pm
Forum: StarCraft Modding
Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
Replies: 330
Views: 104607

Man, I haven't actually played the game in so long. Anyhow, I got crushed. Maybe I'll practice up a bit and post one where I actually steal a win later. Wishful thinking. Haha... [attachment=1902:JH1.4.rep] Do you really notice a slowdown when your AI upgrades? I haven't really paid a lot of attenti...
by Myk
Sun Jul 26, 2009 6:14 pm
Forum: StarCraft Modding
Topic: Myk's AI 3.5
Replies: 125
Views: 76243

The maps I tend to test this one are Byzantium, Colosseum, Tau Cross and Python AI. So, it was tested around the more standard pro-maps. I simply forgot to test on those two. In the 1a replay it looks like the Hydra Den forgets to be built and it locks up. I wonder if this is the bug that IskatuMesk...
by Myk
Sun Jul 26, 2009 8:02 am
Forum: StarCraft Modding
Topic: Myk's AI 3.5
Replies: 125
Views: 76243

For whatever reason, my Zerg seems to really suck on that map. I think it sucks anyways. I'm going to work on it some more, even though I thought for sure I'd be able to move on to the next race by now. :lol: Oh well, at least it's easier to modify now than it was before... 8-) Though, I'd chance a ...
by Myk
Sun Jul 26, 2009 6:42 am
Forum: StarCraft Modding
Topic: Myk's AI 3.5
Replies: 125
Views: 76243

New version out! 8-)
by Myk
Sun Jul 26, 2009 3:51 am
Forum: StarCraft Modding
Topic: How to Attack Expand and Build in a loop? I can't figure
Replies: 6
Views: 1304

[quote name='bajadulce' post='7214' date='Jul 25 2009, 10:54 AM']dunno how you could do this one. I like a 2nd hatchery at expos. It spreads out the armies which means the zerg will come from different directions. gluck.[/quote] I did end up with the 2 hatchery expansions. They actually work really ...
by Myk
Sat Jul 25, 2009 3:55 am
Forum: StarCraft Modding
Topic: How to Attack Expand and Build in a loop? I can't figure
Replies: 6
Views: 1304

How to Attack Expand and Build in a loop? I can't figure

Hello! Here's my most recent final attack loop thing. As you can see, it trains a bunch of units and then spams them out every 4000 time and expanding every 8000 time with an attack to go with it. Nothing new or brilliant... #===ZvT Attack & Expand Loop=== --ZvTAttackLoop-- multirun(ZvTAttack3) ...

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