Search found 257 matches
- Wed Sep 30, 2009 11:31 pm
- Forum: StarCraft Modding
- Topic: Max number of Complex AIs
- Replies: 17
- Views: 2011
That upgrade section is really weird. I prefer something like.... --r_evo_carapace-- wait_build(1, Zerg Evolution Chamber) upgrade(1, Zerg Carapace, 70) wait(4500) wait_build(1, Zerg Lair) upgrade(2, Zerg Carapace, 70) wait(5000) upgrade(3, Zerg Carapace, 70) stop() --r_evo_melee-- wait_build(2, Zer...
- Wed Sep 30, 2009 5:27 am
- Forum: StarCraft Modding
- Topic: Myk's AI 3.5
- Replies: 125
- Views: 76243
- Tue Sep 29, 2009 6:00 am
- Forum: StarCraft Modding
- Topic: Myk's AI 3.5
- Replies: 125
- Views: 76243
Whoa, it's 3.1 and it kicks 3.0 in the gut, imo! So I deleted half of the 3.0 scripts and added more junk inside of them instead. I think it's slightly better now, but I can't be sure. I'm still missing the PvT and all three of the mirror matchups. It's just my hardcore laziness when it comes to Pro...
- Wed Sep 16, 2009 10:02 pm
- Forum: StarCraft Modding
- Topic: AI Script "Terran 12 - Tank Town" not upgrading?
- Replies: 7
- Views: 2259
- Wed Sep 16, 2009 5:17 am
- Forum: StarCraft Modding
- Topic: Kill_thread
- Replies: 5
- Views: 992
- Tue Sep 15, 2009 6:21 am
- Forum: StarCraft Modding
- Topic: Myk's AI 3.5
- Replies: 125
- Views: 76243
- Tue Sep 15, 2009 3:01 am
- Forum: StarCraft Modding
- Topic: Myk's AI 3.5
- Replies: 125
- Views: 76243
- Wed Sep 09, 2009 6:34 am
- Forum: StarCraft Modding
- Topic: Kill_thread
- Replies: 5
- Views: 992
Here's something useful: If you're running a Zerg script with a bunch of multiruns with training commands in them, as is the norm right now, adding kill_thread() and killable() to your script will help out with transitions to higher tier units. For example: --loopA-- send_suicide(0) multirun(t_lings...
- Thu Aug 27, 2009 8:05 am
- Forum: StarCraft Modding
- Topic: How to Attack Expand and Build in a loop? I can't figure
- Replies: 6
- Views: 1304
[quote name='Scourge Splitter' post='7382' date='Aug 18 2009, 09:03 AM']I've used it and it works pretty fine, but then I just don't care too much about the desync... :P However, if you want them to expand when they attack, then you can insert wait_train commands, to keep the expansion close to the ...
- Thu Aug 27, 2009 6:14 am
- Forum: StarCraft Modding
- Topic: Zerg AI problem
- Replies: 26
- Views: 5427
--dronebuild-- build(1, Zerg Drone, 40) wait(50) goto(dronebuild) That will train 1 Zerg Drone, overall. Given that it looks like you've already got 4 Drones already, that loop doesn't really do anything. You could do something like: --dronebuild-- build(1, Zerg Drone, 40) wait_buildstart(1, Zerg D...