Search found 257 matches
- Sun Feb 03, 2013 4:38 am
- Forum: StarCraft Modding
- Topic: The PvT project
- Replies: 89
- Views: 45463
Re: The PvT project
Suggestions for Myk T: expanding less often, and still getting a few vultures even when it detects carriers. I can get some wins in testing, but not doing what I want: 8 fact on 2 base, and a very specific vulture/goliath mix. As long as the first P push fails, T can usually win just because P has ...
- Sat Feb 02, 2013 6:13 pm
- Forum: Forum Bug Report - Assistance - Suggestions
- Topic: Forum bug report - assistance - suggestions
- Replies: 59
- Views: 77330
Re: BWAI.com convert to PhpBB3 status
Everything looks great! FTP, forum threads, etc., all green!
Thanks bajadulce!
Thanks bajadulce!
- Sat Feb 02, 2013 2:54 am
- Forum: StarCraft Modding
- Topic: The PvT project
- Replies: 89
- Views: 45463
Re: The PvT project
Just for fun, comment out your defensebuild stuff and then check the probe production. There was a definite decrease in SCVs when I tried adding those (defensebuild) to my script.
I think there's a possibility that we're using some of the defensebuild commands wrong, or they're just totally borked.
I think there's a possibility that we're using some of the defensebuild commands wrong, or they're just totally borked.
- Fri Feb 01, 2013 2:19 am
- Forum: StarCraft Modding
- Topic: The PvT project
- Replies: 89
- Views: 45463
Re: The PvT project
A few turrets might be nice when you're pushing to maybe absorb damage or even ward off arbiters if there are any. In an expansion or a base I would not get any at all....because they seem quite bad when carrier numbers are above 4. Can always try to deflect any recall tactics, but I doubt that any...
- Tue Jan 29, 2013 7:35 pm
- Forum: StarCraft Modding
- Topic: The PvT project
- Replies: 89
- Views: 45463
Re: The PvT project
hmm......which replays are you talking about? I already posted the ones I test on here: broodwarai.com/downloads/mods/taranok/BWAIWarIV+V.zip I also have some extra replays that may or may not be wanted. I uploaded them in the replay database thread but looks like they got removed. To be honest I'm...
- Mon Jan 28, 2013 8:04 pm
- Forum: StarCraft Modding
- Topic: The PvT project
- Replies: 89
- Views: 45463
- Mon Jan 28, 2013 3:02 am
- Forum: StarCraft Modding
- Topic: The PvT project
- Replies: 89
- Views: 45463
- Sun Jan 27, 2013 8:19 am
- Forum: StarCraft Modding
- Topic: The PvT project
- Replies: 89
- Views: 45463
Re: The PvT project
EDIT: Myk is it a rework of your mech, or BC rush.... :?: More mech. That zealot/carrier AI is tough. I'd skip the archons. Why not include HTs instead? Or don't include them and get more ground unit upgrades. Myk T 1.5.txt Here's one revision, anyway. It gets totally run over by Unleaded, but migh...
- Thu Jan 24, 2013 7:23 am
- Forum: StarCraft Modding
- Topic: The PvT project
- Replies: 89
- Views: 45463
Re: The PvT project
Myk, I hope you upload whatever it is you said you were going to upload. (nudge) Well, the latest one isn't doing as good. The subtle timing differences sure mean either a win or a loss. The scripts with big 2 base protoss attacks are beating it and it does much better against the 3 base ones. I wi...
- Sat Jan 19, 2013 6:26 pm
- Forum: StarCraft Modding
- Topic: BWAI Launcher (updated)
- Replies: 24
- Views: 33141
Re: BWAI Launcher (updated)
I think the art is pretty cool. Also, it provides visual confirmation that one actually is playing the mod and not just launching vanilla SC. If the art gets removed, I'd some some sort of indicator to remain, even if it's just a tiny line of text on the main menu or the graphic flash at the game st...