Search found 19 matches

by TassadarZeratul
Wed Dec 16, 2009 2:11 am
Forum: StarCraft Modding
Topic: sprite limit expander
Replies: 3
Views: 1004

There is no such thing for 1.15.1. The only limit expanders I know of are for 1.10 (?) and are unstable. They are very complicated. If you really need one (which I doubt you do), talk to poiuy_qwert. (DoA has gone more-or-less AWOL.)
by TassadarZeratul
Sat Dec 12, 2009 12:24 am
Forum: StarCraft Modding
Topic: Tileset crash
Replies: 9
Views: 1635

So the Badlands creep edge has to use the Badlands palette? That might explain it, though I think I had it using the correct palette anyway.
by TassadarZeratul
Sat Dec 12, 2009 12:02 am
Forum: StarCraft Modding
Topic: Tileset crash
Replies: 9
Views: 1635

Well, I've managed to track down the crash to the creep edges. However, I don't know what to do to fix it, so I'm just axing the custom creep. >.>
by TassadarZeratul
Fri Dec 11, 2009 9:25 am
Forum: StarCraft Modding
Topic: Tileset crash
Replies: 9
Views: 1635

Tileset crash

I have a mod containing only three things: Grafting, a custom font, and a custom tileset. The mod crashes whenever I load a map on the custom tileset. (Loading a map on any other tileset works fine.) All I did was edit the Creep to be pure white, which should not cause a crash. Any ideas as to why t...
by TassadarZeratul
Fri Dec 11, 2009 9:00 am
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: FNTGen
Replies: 6
Views: 3756

Image

Oh, for some reason, typing a < or > in the message window causes a crash. This is probably because in the font I'm using, the < and > signs are much larger than normal.
by TassadarZeratul
Tue Nov 24, 2009 12:11 pm
Forum: StarCraft Modding
Topic: Eccentric AI, the Challenge of Mod Planning
Replies: 17
Views: 3652

I have heard that AI scripts don't like not having any starting minerals at their main. In my mod, minerals are built by workers, meaning that there are no starting minerals at the main. Any pointers on how to get the AI functional without being able to mine? (I'll use a plugin to give AI players fr...
by TassadarZeratul
Fri Nov 13, 2009 5:31 pm
Forum: StarCraft Modding
Topic: Research causes crash :(
Replies: 14
Views: 4601

I thought there were buildings that did things, but didn't necessarily have working animations? You've got it backwards. There are buildings with IsWorking and WorkingToIdle animations that don't train/research/upgrade. I think the Supply Depot is an example. No real reason for this: a Local## anim...
by TassadarZeratul
Thu Nov 12, 2009 9:28 pm
Forum: StarCraft Modding
Topic: Research causes crash :(
Replies: 14
Views: 4601

How about the reqs for any upgrades? If you gave a building that doesn't normally have upgrades/building the ability to upgrade, then that building will need an IsWorking animation and a WorkingToIdle animation.

Also, try researching the upgrade as a human and see if it still crashes.
by TassadarZeratul
Fri Nov 06, 2009 5:10 pm
Forum: StarCraft Modding
Topic: PEAI Latest News and Updates
Replies: 117
Views: 28003

Looking good. I consider myself a pretty good iscripter. If you still need help, PM me.

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