Search found 254 matches

by krasi0
Thu Jan 24, 2013 5:27 pm
Forum: AI development (BWAPI Bots)
Topic: BWAPI bot matches 24 / 7
Replies: 73
Views: 8203

Re: BWAPI bot matches 24 / 7

Now uploading replays with Overmind as well
by krasi0
Wed Jan 23, 2013 9:27 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 4908

Re: The PvT project

Yeah, in-game pathfinding in Broodwar is terrible... I could replace it with A* search and order a unit to move to a new location every few frames but then the AI would run very very slowly. Also I don't see why you're so impressed with goliath micro. They're as dumb as they've always been in Broodw...
by krasi0
Tue Jan 22, 2013 5:15 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: BWAPI with VS2012?
Replies: 6
Views: 740

Re: BWAPI with VS2012?

I see. AFAIR, in order to get V90 avail, you need to install VS2008 framework (v3.5) or something but you're right about C++11 features. In that case I suggest you switch to client AI module (not the embedded one). It'll allow for more loose coupling with BWAPI, more flexibility, easier multi-thread...
by krasi0
Tue Jan 22, 2013 12:54 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: BWAPI with VS2012?
Replies: 6
Views: 740

Re: BWAPI with VS2012?

Hi,
I think you should convert the proj to VS2012 but you need to still specify V90 compiler and it should work fine.
by krasi0
Tue Jan 22, 2013 10:23 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 4908

Re: The PvT project

Hey, got a good rep with ZBwaiP for you: https://docs.google.com/file/d/0B0DevQUC5MvaRk10bnFsZVpZdzg/edit Those pesky carriers really came out of nowhere :) BTW at some point during my attack the game really lagged a lot. Down to 2fps for 100 frames or smth. I am not sure whether it was ZBwaiP or my...
by krasi0
Sun Jan 20, 2013 11:15 am
Forum: AI development (BWAPI Bots)
Topic: BWAPI bot matches 24 / 7
Replies: 73
Views: 8203

Re: BWAPI bot matches 24 / 7

Added bot IO support according to AIIDE format. A bot always sees the opponent named as "BotXYZ" but has access to all data it has previously logged vs that particular opponent in the read dir. It's replaced automatically according to the current opponent. Please don't rely on seeing oppon...
by krasi0
Thu Jan 17, 2013 7:37 am
Forum: AI development (BWAPI Bots)
Topic: BWAPI Replays & Videos
Replies: 65
Views: 19150

Re: BWAPI Replays & Videos

Some recorded stream videos. If another player doesn't work, try with vlc or mplayer
https://docs.google.com/file/d/0B0DevQU ... xuZTA/edit
by krasi0
Sun Jan 13, 2013 2:25 pm
Forum: AI development (BWAPI Bots)
Topic: BWAPI Replays & Videos
Replies: 65
Views: 19150

Re: BWAPI Replays & Videos

Cool tutorials. I didn't know this site :)
by krasi0
Sun Jan 13, 2013 10:40 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 4908

Re: The PvT project

"...Maybe we can all try building a PvT script vs the Mech script (that wins on all maps and doesn't dt rush)?"
For examples you could have a look at how Skynet plays. It has a few BOs

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