Search found 51 matches

by a_of_s_t
Wed Sep 03, 2008 5:34 am
Forum: StarCraft Modding
Topic: Idea for extremely reactive AI
Replies: 29
Views: 4615

[quote name='IskatuMesk' post='5161' date='Aug 31 2008, 08:11 PM']Attacks are completely random. I do believe the targeting code might have some kind of algorithm on it but there's nothing stopping a comp from targeting someone's main across the entire distance of a 256x256 map and ignoring a hundre...
by a_of_s_t
Wed Aug 27, 2008 5:22 am
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: Terrain Analysis
Replies: 24
Views: 5427

Okay, that sound like a nice idea. Is it completely written in C++ and in plugin format?
by a_of_s_t
Sat Aug 23, 2008 5:44 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: Terrain Analysis
Replies: 24
Views: 5427

I began my own expansion finder plugin using your same ideas and its working fairly well, except when mineral fields are close to the edges of the map. My idea current centers a location on the closest expansion and allows you to run an "areatown" script there. I was also trying to figure ...
by a_of_s_t
Wed Aug 20, 2008 11:22 pm
Forum: StarCraft Modding
Topic: Unit Node Table help
Replies: 18
Views: 2150

Cool. The address of the palettes :3
by a_of_s_t
Tue Aug 19, 2008 5:33 am
Forum: StarCraft Modding
Topic: Unit Node Table help
Replies: 18
Views: 2150

There are three sets of numbers that might need to be editted at the same time: +0x18 - WORD wCurrentXPos_? //Probably displayed unit position x +0x1A - WORD wCurrentYPos_? //Probably displayed unit position y +0x1C - WORD wX_? //Probably used for calculations +0x1E - WORD wY_? +0x28 - WORD wCurrent...
by a_of_s_t
Sun Aug 17, 2008 11:33 pm
Forum: StarCraft Modding
Topic: Unit Node Table help
Replies: 18
Views: 2150

unitid = (long int*)(first_unitnode + 0x64);

long int VALUE = *unitid


Try that.
by a_of_s_t
Sun Aug 17, 2008 11:13 pm
Forum: StarCraft Modding
Topic: Unit Node Table help
Replies: 18
Views: 2150

unitid needs to be a int I believe. It appears to be currently reading a long.

int w/e = (int*)(0x0059CB40 +0x64) //- WORD wUnitID
by a_of_s_t
Sat Aug 09, 2008 12:08 am
Forum: StarCraft Modding
Topic: BWAI Downgrader v1.16.1.e
Replies: 24
Views: 13803

When I downgrade to 1.10, all my custom maps still work, just not Blizzard's.
by a_of_s_t
Fri Aug 08, 2008 3:54 pm
Forum: StarCraft Modding
Topic: R.A.W.R Plugin System
Replies: 16
Views: 3270

R.A.W.R [Reading And Writing Ready] Plugin Created by A_of_s_t Version: --RAWR Plugin Beta 0.0.8 --RAWR Beta.exe for 1.15.1 and 1.15.2 --The files are currently written for 1.15.1, if you would like to test this for 1.15.2, please use 1.15.2 specific addresses. What does this plugin do? --This plugi...
by a_of_s_t
Tue Aug 05, 2008 5:39 am
Forum: StarCraft Modding
Topic: Entropy II - Worship the fog!
Replies: 80
Views: 49515

I completely forgot about that, sorry.

Go to advanced search