Search found 21 matches

by Bhodi
Tue Apr 29, 2008 6:21 pm
Forum: StarCraft Modding
Topic: AdAstras AI
Replies: 86
Views: 5883

The AI version has been stagnant now for about a month, so ya, AAAIBeta v1.1 is the latest version unfortunately with those bugs you mention.

Tho I know BKiller and the others have an upgraded secret AAAI baja is letting them test out.
by Bhodi
Wed Apr 09, 2008 7:54 pm
Forum: StarCraft Modding
Topic: Ashara AIs
Replies: 93
Views: 23744

Those are great replays Abaddon. I'm glad to see you won a game too! :P 1v2 non-cheating Ai is a good test.
by Bhodi
Tue Apr 08, 2008 4:31 pm
Forum: StarCraft Modding
Topic: Ashara AIs
Replies: 93
Views: 23744

Very nice. Your replays show that terran might have too much money and not enough units? The 1st replay (game1) seemed to be terran's best performance with the m&m + tank support I think. Maybe it would have been more effective to keep pressuring with these simple units? Teching to sci-vessels s...
by Bhodi
Thu Mar 27, 2008 7:27 pm
Forum: StarCraft Modding
Topic: Ashara AIs
Replies: 93
Views: 23744

[quote name='ashara' post='3306' date='Mar 25 2008, 02:24 PM'] I think dragoons are good against terran Without a good micro it's not so powerful against marines and tanks will probably destroy them, maybe a mix with some zealots or dark templars. [/quote] I agree. A mix is best. The Ai is pretty du...
by Bhodi
Tue Mar 25, 2008 8:55 pm
Forum: StarCraft Modding
Topic: Ashara AIs
Replies: 93
Views: 23744

ohh, sorry I didn't notice that this was only a first step Ai. I think dragoons are good against terran, but not so much vs. Zerg. (except vs. lurkers! :P) Archons are better counters for mutas but they take considerably longer to get. a few cannons can help, but the Ai needs to put them in smart pl...
by Bhodi
Tue Mar 25, 2008 8:00 pm
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyAI
Replies: 185
Views: 29631

[quote name='poiuy_qwert' post='3298' date='Mar 25 2008, 10:34 AM']So it seems all defense*_ag() and defense*_ga() commands give incorrect warnings, but the others should be correct.[/quote]and defense*_gg would give incorrect warnings too? like the defense*_gg 1 wraith in your previous post? Defend...
by Bhodi
Tue Mar 25, 2008 7:50 pm
Forum: StarCraft Modding
Topic: Ashara AIs
Replies: 93
Views: 23744

[quote name='Abaddon' post='3299' date='Mar 25 2008, 11:03 AM']Edit: Added another replay against that zealot-BO. And I didn't went for lurkers this time. :P[/quote]:P What was the evochamber for btw? nice playing! enemyowns_jump spire! Or maybe the rush statements that were investigated in the SCAI...
by Bhodi
Tue Mar 25, 2008 12:00 am
Forum: StarCraft Modding
Topic: Ashara AIs
Replies: 93
Views: 23744

[quote name='Abaddon' post='3271' date='Mar 24 2008, 03:32 PM']And I really think you guys are close to make an unpredictable and effective ai. If you finish that contest and add the most effective no-ais into one script (maybe tweak them a bit for human "needs"), I'm sure it will be wick...
by Bhodi
Mon Mar 24, 2008 10:58 pm
Forum: StarCraft Modding
Topic: Ashara AIs
Replies: 93
Views: 23744

haha.. I watched that replay by Abaddon. Nice playing. The ai looked good too even tho it lost. Too bad SCAI has such a hard time with cloaked units. The ai had good cash flow & spending. What can be done to help counter cloaked units by the Ai? faster obs? More scanners? Would the Terran Ai hel...
by Bhodi
Fri Mar 21, 2008 9:59 pm
Forum: StarCraft Modding
Topic: AdAstras AI
Replies: 86
Views: 5883

[quote name='ashara' post='3195' date='Mar 20 2008, 02:31 PM']I couldn't repair the command platform.[/quote]The command platforms aren't repairable in the original as well it appears. I just checked. Everything seems 100% identical to the original mod, except for the inability to repair things by r...

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