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by Archon_Wing
Sun Feb 14, 2010 11:04 am
Forum: StarCraft Modding
Topic: ZAPOC 7.4 + Mighty Crusader 1.5 (Top post)
Replies: 18
Views: 5530

Yea, the extreme scripts weren't meant for human play; you'll probably need some kind of ally on your side, preferably another extreme script to buy you some time.
by Archon_Wing
Sun Feb 14, 2010 11:03 am
Forum: StarCraft Modding
Topic: Unleaded AI 3.3 Full Non-cheating AI (Updated 2/23/10)
Replies: 314
Views: 56539

Myk: lol that's terrible; I'll get rid of it.

Equalizer: Yea, expanding too early tend to get the expo torn down. Though it seems to slow down if units are lost. If you could bring up relevant reps, it'd be nice.
by Archon_Wing
Sat Feb 13, 2010 2:18 am
Forum: StarCraft Modding
Topic: BWAI Launcher (updated)
Replies: 24
Views: 17302

Update Feb 12, 2010:

Updated Entropy scripts, added Derqua's Warhammer T
Added new Entropy exe-- single player cheats are disabled thanks to help of the PEAI templates.
Fixed size limit error that prevented the Entropy multiplayer T script from working
by Archon_Wing
Fri Feb 12, 2010 9:05 am
Forum: StarCraft Modding
Topic: Unleaded AI 3.3 Full Non-cheating AI (Updated 2/23/10)
Replies: 314
Views: 56539

Oh, haven't touched that part for a long time.

It seems to build a 3rd barracks too slow; also I'm finding it very hard to get the thing to make medics and tanks. I'll see what I can get done.
by Archon_Wing
Thu Feb 11, 2010 10:05 am
Forum: StarCraft Modding
Topic: Unleaded AI 3.3 Full Non-cheating AI (Updated 2/23/10)
Replies: 314
Views: 56539

Edit: 3.11 up, stupid defensebuild; should have known better to not have it in. 3.1 up. Many changes have been made, so I am temporarily keeping the 3.07 BWAIL scripts up in case we find some horrible crash or the like Don't be too surprised if there's a 3.11 soon. :P Zerg: 12 pool vs Early terran r...
by Archon_Wing
Thu Feb 11, 2010 9:08 am
Forum: StarCraft Modding
Topic: War Hammer AI
Replies: 6
Views: 2736

I dl'd the new version and played it in Broodwarai launcher
Not too bad; the antiair defense was very good. It does need to expand faster; preferably by the 8 minute mark.

here's a rep of against 2 of these ais. I'd really wish more people would post their reps.
by Archon_Wing
Wed Feb 10, 2010 9:23 pm
Forum: StarCraft Modding
Topic: War Hammer AI
Replies: 6
Views: 2736

Please use the BWAIlauncher and the ai vs ai reps to test your script
http://www.broodwarai.com/forums/index.php...t=0&start=0

It'll make problems much easier to find, especially crashes that happen on a consistent basis.

The other problem I see is that the AI has no detection of any kind.
by Archon_Wing
Wed Feb 10, 2010 5:10 am
Forum: StarCraft Modding
Topic: War Hammer AI
Replies: 6
Views: 2736

More non-cheating Ts. Great. ;) Because of the screwed up way Entropy is set up, we have plenty of space for Terran ones. :D I tested against the default Z AI, and it crashes around the 15 minute mark for collosseum and Byzantium. Your expo block needs a start_town command at the very start of the b...
by Archon_Wing
Fri Feb 05, 2010 8:10 pm
Forum: StarCraft Modding
Topic: BWAI Launcher Support/Bug Report
Replies: 170
Views: 39318

Yea, it had always been Terran to aiscript and P/z to bwscript; no other combination seemed to work.
by Archon_Wing
Fri Feb 05, 2010 6:43 am
Forum: StarCraft Modding
Topic: BWAI Launcher Support/Bug Report
Replies: 170
Views: 39318

Yea, the blank aiscript/bwscript I uploaded in the other thread have the UMS scripts in them. Entropy III doesn't, but I can always put them in the next version; there's still a little space for new scripts. ;p

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