Search found 903 matches

by Archon_Wing
Tue Feb 16, 2010 1:09 pm
Forum: StarCraft Modding
Topic: Free for All GOT template
Replies: 6
Views: 1240

Free for All GOT template

I wanted to create a template that disables cheats, it works fine for melee, but not for free for all. I couldn't find any information on these things save for a post on SEN.

Here's what I have so far; I will just not use the template if it doesn't work.
by Archon_Wing
Tue Feb 16, 2010 12:45 pm
Forum: StarCraft Modding
Topic: Entropy III v1.0 RC4 (Updated 2/19/10)
Replies: 175
Views: 32396

Ah, it seems like I screwed up the template for free for all. Thanks for pointing this out; I didn't even think anybody was playing this file anymore, lol.
by Archon_Wing
Tue Feb 16, 2010 7:41 am
Forum: StarCraft Modding
Topic: AI does not attack
Replies: 9
Views: 1711

Hi, what is the latest version of this script? :)
by Archon_Wing
Tue Feb 16, 2010 2:26 am
Forum: StarCraft Modding
Topic: Unleaded AI 3.3 Full Non-cheating AI (Updated 2/23/10)
Replies: 314
Views: 56601

Very Nice playing; you're probably the best player to submit a replay. ;) Yea, the zerg seems to have seen the early factory and decided to go mutaling. Why it decided to attack you is a mystery. However, I noticed it absolutely refused to build those mutas for quite a while. I think it's because th...
by Archon_Wing
Mon Feb 15, 2010 9:59 pm
Forum: StarCraft Modding
Topic: Unleaded AI 3.3 Full Non-cheating AI (Updated 2/23/10)
Replies: 314
Views: 56601

Yea, the new accel T is very hard to beat. Unfortunately the checks for bionic build suck and do not work half the time, but judging by the AIvsAI reps the newer version I have on my computer and will upload eventually does reasonably fine against the Terran. Nevertheless, I can have it double forge...
by Archon_Wing
Mon Feb 15, 2010 9:43 pm
Forum: StarCraft Modding
Topic: ZAPOC 7.4 + Mighty Crusader 1.5 (Top post)
Replies: 18
Views: 5534

I suppose they'll beat any AI by spamming the game with so many actions that the AI softlocks. :P
by Archon_Wing
Mon Feb 15, 2010 3:41 am
Forum: StarCraft Modding
Topic: Accel_T v1.52 by Equalizer
Replies: 77
Views: 16987

Yea, getting stim and than range is typical but both need to be done ASAP. +1 weapon is much less important because that takes a while to research. In the above rep, my attack was very late due to me losing an ol early, so take that into consideration. It's just that the AI does not preemptively sti...
by Archon_Wing
Mon Feb 15, 2010 3:35 am
Forum: StarCraft Modding
Topic: ZAPOC 7.4 + Mighty Crusader 1.5 (Top post)
Replies: 18
Views: 5534

Ah yes, I meant more like 1v1; but you'll definitely need some form of an ally, lol.
by Archon_Wing
Mon Feb 15, 2010 12:30 am
Forum: StarCraft Modding
Topic: Accel_T v1.52 by Equalizer
Replies: 77
Views: 16987

For the AI bash, I actually think it's more with the map being crap. Unleaded AIs use a lot of multiruns but they were still working very well in their bash even though we had 4 in the game. Though obviously your script is more complex , I think we do underestimate how much stuff the AI can do at on...
by Archon_Wing
Sun Feb 14, 2010 11:06 am
Forum: StarCraft Modding
Topic: Accel_T v1.52 by Equalizer
Replies: 77
Views: 16987

Have you downloaded the latest 2/12 ver iof bwailauncher ?? The size limitation bug was fixed so thus the problems might go away with the extra space. I'm somewhat drunk right now, but I'll go play a game or two maybe. edit:uploaded.... one of them didn't expand for some reason. But it was still ver...

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