Search found 903 matches

by Archon_Wing
Mon Mar 08, 2010 8:26 am
Forum: StarCraft Modding
Topic: Unleaded AI 3.3 Full Non-cheating AI (Updated 2/23/10)
Replies: 314
Views: 56579

Yea, regular SC wouldn't be able to run these reps. When I try running the rep, it works fine for about 10 minutes but then your side stops doing stuff and loses, which I'm sure didn't actually happen. The other tvp rep works fine so it might just be weird stuff going on. Occasionally reps involving...
by Archon_Wing
Mon Mar 08, 2010 12:12 am
Forum: StarCraft Modding
Topic: Unleaded AI 3.3 Full Non-cheating AI (Updated 2/23/10)
Replies: 314
Views: 56579

Hmm, TvT lol. That was probably tested the least and pretty much remains the same as the original version of Unleaded T. It does seem to like goliaths a bit too much; wonder if that can be changed.

Edit: Hmm, the rep corrupted. What version were you using?
by Archon_Wing
Sun Mar 07, 2010 9:21 am
Forum: StarCraft Modding
Topic: Unleaded AI 3.3 Full Non-cheating AI (Updated 2/23/10)
Replies: 314
Views: 56579

Thanks for playing. :P Be sure to post the rocky P rep in that AI thread. ^^ All unit behavior is unfortunately hardcoded so can't really get the thing to flank or anything. More use of shuttles is something that can be done. The AI actually uses them ok and will drop zealots and crap on tanks at ti...
by Archon_Wing
Tue Feb 23, 2010 10:50 am
Forum: StarCraft Modding
Topic: Unleaded AI 3.3 Full Non-cheating AI (Updated 2/23/10)
Replies: 314
Views: 56579

3.3 up. Unfortunately, there aren't too much groundbreaking stuff in it, it's mostly bug fixes. This will be the end of Unleaded AI. It could be improved in so many ways, but with SC2 and BWAPI looming over the horizon, I've felt I've done my part. :P I've reached the point where I feel changes don'...
by Archon_Wing
Tue Feb 23, 2010 4:07 am
Forum: StarCraft Modding
Topic: Relentless AIscript
Replies: 7
Views: 1539

I took a look at the new script. It was done very well. Even though the script is not adapted to PvT it pretty much slaughtered every T script I have besides AccelT and Unleaded. :o Racine and Easychat T put up a reasonable fight, but got smashed when arbiters came out. Other scripts either died out...
by Archon_Wing
Mon Feb 22, 2010 7:08 pm
Forum: StarCraft Modding
Topic: Relentless AIscript
Replies: 7
Views: 1539

[quote name='perpetual' post='9332' date='Feb 22 2010, 09:45 AM']First thank you all for the quick and kind answers. The ai doesn't like looped build instructions. It consistantly causes invalid memory terminal errors. This hit the nail on the head as I wasn't aware of that pitfall. I changed my scr...
by Archon_Wing
Mon Feb 22, 2010 7:24 am
Forum: StarCraft Modding
Topic: Relentless AIscript
Replies: 7
Views: 1539

Very impressive and simple script design! Sadly, SC AI is much more limited than AoC AI. Your expansion loop is running as part of your second expo; typically we run it as part of the main thread. Not really sure if that does anything bad: --second_exe-- start_town() build(1, Protoss Nexus, 80) wait...
by Archon_Wing
Fri Feb 19, 2010 6:38 pm
Forum: StarCraft Modding
Topic: Entropy III v1.0 RC4 (Updated 2/19/10)
Replies: 175
Views: 32375

@unused labels: I'll admit to being lazy and no longer actively validating things in PYAI, and just making sure they pass in BWAI launcher. That wasn't that great of an idea. I was really only updating the files to deal with the unplayable Entropy T issue but it let to a domino effect apparently. An...
by Archon_Wing
Fri Feb 19, 2010 6:24 am
Forum: StarCraft Modding
Topic: Accel_T v1.52 by Equalizer
Replies: 77
Views: 16891

Thanks I'll stick that into Entropy III and updating the launcher; I'll leave the BWAI Launcher 1.52 file the same for now until you update as the problem is particular to Entropy 3. I'll also have to add 1.5x to the database. As for depots, farms_timing does a pretty good job. I usually only specif...
by Archon_Wing
Fri Feb 19, 2010 1:58 am
Forum: StarCraft Modding
Topic: Accel_T v1.52 by Equalizer
Replies: 77
Views: 16891

Hi, as I found out here while finding severe problems with Entropy 3 that unused labels can cause a huge disaster. I'm not sure what happened here, but I think a single unused label caused my entire Protoss script to simply break. The Protoss script by itself does not break, but once I copied it ov...

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