Search found 903 matches

by Archon_Wing
Mon Nov 21, 2011 11:34 pm
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 27669

Wow, that sounds amazing. It's too bad I never managed to test these, but you could definitely come up with some creative use of these commands.
by Archon_Wing
Tue Oct 04, 2011 11:04 pm
Forum: StarCraft Modding
Topic: Firegraft Help
Replies: 3
Views: 676

We are in need of some firegraft tutorials that's for sure. Most of the steps involved in firegraft mirror those of the older mpqdraft program. That's not much of an answer, but it's a place to help you get started on your own. Firegraft is pretty user friendly, and you should just experiment w/ lit...
by Archon_Wing
Sun Oct 02, 2011 9:34 am
Forum: StarCraft Modding
Topic: Unleaded AI 3.3 Full Non-cheating AI (Updated 2/23/10)
Replies: 314
Views: 56577

Not much.

Get on AIM more. ;)
by Archon_Wing
Tue Sep 27, 2011 5:21 am
Forum: StarCraft Modding
Topic: Unleaded AI 3.3 Full Non-cheating AI (Updated 2/23/10)
Replies: 314
Views: 56577

Uh oh, it turns out Premium Terran breaks if "Show script names" in BWAIlauncher is not checked. That's because the give_money command was right in between the debug msgs, which doesn't matter if you have them on, but if they're not it gets skipped over. Unfortunately I am unable to upload...
by Archon_Wing
Sat Sep 24, 2011 3:36 am
Forum: StarCraft Modding
Topic: A Few Thoughts Towards Making a better AI
Replies: 9
Views: 4474

Oops, I didn't even know people replied to this. Thanks anyways!

And yea Baja's right. :P
by Archon_Wing
Sat Sep 10, 2011 11:28 pm
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyAI Corrupts My Scripts
Replies: 6
Views: 2999

I'll be honest. I usually have all the scripts saved as .txt files and import/export as needed, since the labels seem to be a frequent problem and I absolutely need the extra information, otherwise I can't read my own scripts. ;)

Edit: Yikes, this thread is old. :S
by Archon_Wing
Sat Sep 10, 2011 11:21 pm
Forum: StarCraft Modding
Topic: AI vs Campaign
Replies: 3
Views: 1052

Defense commands are very specific. I recommend you input all possibilities for each unit you want to use to defend. defenseuse_gg(1, marine) defenseuse_ga(1, marine) defenseuse_aa(1, marine) defenseuse_ag(1, marine) not just defenseuse_gg(1, marine)-- it would only use marines to defend against gro...
by Archon_Wing
Mon Mar 21, 2011 3:58 am
Forum: StarCraft Modding
Topic: How to update old scripts?
Replies: 5
Views: 1409

Intresting; my zerg script (the no  version? I guess it would have to be since feeding it money seems to have made it gone stupid.) is good for testing. I looked at some of the BWAPI videos; I'm really surprised some of the BWAI ones are beating BWAPI bots. Especially Steroid Avance Zerg, which can...
by Archon_Wing
Mon Mar 21, 2011 3:55 am
Forum: StarCraft Modding
Topic: UMS WoD Syndrome
Replies: 7
Views: 1288

Well done; if it works, then all extreme AI scripts should follow this format. :)
by Archon_Wing
Mon Dec 20, 2010 11:58 am
Forum: StarCraft Modding
Topic: "BWAI crashes in some expand routine"
Replies: 12
Views: 1904

Looped loops... nothing good can come out of that. Anyhow, I would advise any testing to have all of the same AI; if they are different races it's much harder to find out what's going on. For now, I'd pick a map that doesn't have islands or too much unbuildable terrain. None of us really had islands...

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