I removed those and changed that, but to no avail; The mod still crashes.
After closer examination, I've noticed that the crash actually occurs a few minutes after the AI upgrades Zerg Carapace level 2. I'm positive it's around there.
I'll keep looking.
Search found 26 matches
- Thu Feb 11, 2010 7:49 pm
- Forum: StarCraft Modding
- Topic: Zerg AI problem
- Replies: 26
- Views: 5427
- Thu Feb 11, 2010 12:26 am
- Forum: StarCraft Modding
- Topic: Zerg AI problem
- Replies: 26
- Views: 5427
Nerco FTW! Hey guys. I'm back after a long period of hibernation. I've decided to finish this old project I started on a while ago. Anyway, after studying this thread and other Zerg AI scripts, I have made some changes to the Zerg script used in my mod. It works now, building drones and attacking ac...
- Thu Aug 27, 2009 7:22 pm
- Forum: StarCraft Modding
- Topic: Zerg AI problem
- Replies: 26
- Views: 5427
Alright, I did something so the AI won't crash the game anymore. I also tried to edit it so certain units for each faction requires an upgrade building in order to be buildable. The AI will get a few zerglings and attack, but after they build the Evo chamber, they start spamming Hydralisks again. An...
- Thu Aug 27, 2009 5:36 am
- Forum: StarCraft Modding
- Topic: Zerg AI problem
- Replies: 26
- Views: 5427
Sorry, been busy as of late and didn't get enough time to check up. Now I do. I've looked over your posts, and attempted to revise my script. Heres the result- CODE# stat_txt.tbl entry 1344: Zerg Expansion Custom Level<0> ZMCx(1344, 111, aiscript): start_town() transports_off() farms_notiming() defi...
- Fri Aug 14, 2009 5:49 pm
- Forum: StarCraft Modding
- Topic: Zerg AI problem
- Replies: 26
- Views: 5427
I tried that Baja, now the AI doesn't build so many hydralisks as before, but it seems to be the unit they prefer most. And Myk, the script is for a mod , not campaign . I won't reveal the details about the mod, so please, just humor me :) EDIT: Also, how would you put give_money() in a loop? Though...
- Thu Aug 13, 2009 9:27 pm
- Forum: StarCraft Modding
- Topic: Zerg AI problem
- Replies: 26
- Views: 5427
- Sat Aug 08, 2009 3:36 am
- Forum: StarCraft Modding
- Topic: MPQDraft Issues
- Replies: 7
- Views: 3116
- Fri Aug 07, 2009 6:31 pm
- Forum: StarCraft Modding
- Topic: Zerg AI problem
- Replies: 26
- Views: 5427
- Fri Aug 07, 2009 3:22 am
- Forum: StarCraft Modding
- Topic: Zerg AI problem
- Replies: 26
- Views: 5427
Zerg AI problem
Hay all, I've been having a very annoying problem with a custom zerg AI script I made. The problem, is that after the first two buildings, the zerg AI will ignore all other commands until he's massed an army of 15-100 hydralisks. I have no idea why it's doing that, and I'd like it to not do that. He...
- Wed Jul 08, 2009 12:19 am
- Forum: StarCraft Modding
- Topic: SCAI Editor Problems...
- Replies: 7
- Views: 1661