Search found 25 matches

by BroodKiller
Tue Apr 29, 2008 7:56 pm
Forum: StarCraft Modding
Topic: AdAstras AI
Replies: 86
Views: 5729

Hmm...I was busy recently but I feel like playing AAAI again one of these days, just for the kicks...I'd be interested in going for some "Team Vs" carnage, but clearly not alone...anyone? :)
by BroodKiller
Sat Apr 12, 2008 11:36 am
Forum: StarCraft Modding
Topic: AdAstras AI
Replies: 86
Views: 5729

Baja,any chances for update soon? Do you need some more testing, or what?
by BroodKiller
Mon Mar 31, 2008 7:54 am
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyMS v1.2.1
Replies: 141
Views: 35356

Just my 2 cents: Qt indeed doesn't look native, but wxWidgets works much better in this regard.
by BroodKiller
Sun Mar 30, 2008 5:22 pm
Forum: StarCraft Modding
Topic: AdAstras AI
Replies: 86
Views: 5729

Damn, it isn't good that you can't separate those 2 abilities...If Embars have both, the they are clearly overpowered (they have a strong attack and high HP just by themselves); if Dracos have both, then the AI can nuke-spam the shit out of the player on the higher difficulty levels...Hmm... I think...
by BroodKiller
Thu Mar 27, 2008 9:16 pm
Forum: StarCraft Modding
Topic: AdAstras AI
Replies: 86
Views: 5729

[quote name='bajadulce' post='3348' date='Mar 27 2008, 07:44 AM']Watching these 2 Teamvs. replays it is apparent that the computer is both way too easy in the early part of the game and maybe just a bit too hard in the middle game? The later part of the game (post 35ish minute mark) = fuck it! Bring...
by BroodKiller
Thu Mar 27, 2008 11:55 am
Forum: StarCraft Modding
Topic: AdAstras AI
Replies: 86
Views: 5729

Baja, the "Teams Vs" level is still vulnerable to the early counter-rush. It shouldn't go Laser Turrets but Ions directly, I think, in order to defend against it. Here's a rep from a very short 2v1 game of Shadow and me against it. It speaks for itself, I think. And to be perfectly honest,...
by BroodKiller
Wed Mar 26, 2008 11:17 pm
Forum: StarCraft Modding
Topic: AdAstras AI
Replies: 86
Views: 5729

To tell the truth, it was Shadow who laid the nuke (I didn't have any Moira reactors), and it was me who hallucinated Shadow's units to help him defend his base. Nevertheless, had we coordinated our strikes on Orange, I think we could've won that game, but we joined forces too late to deal some real...
by BroodKiller
Wed Mar 26, 2008 9:29 pm
Forum: StarCraft Modding
Topic: AdAstras AI
Replies: 86
Views: 5729

Here's a replay of a 3v2 game of Shadow, baja and me against the "Team Vs" AI. Long story short - we got owned, but damn we put up an epic fight! The game crashed for Shadow and me near the end, hence us quitting abruptly. I post it for popular entertainment :)
by BroodKiller
Wed Mar 26, 2008 5:16 pm
Forum: StarCraft Modding
Topic: AdAstras AI
Replies: 86
Views: 5729

I think early harass is something we should drop unless really necessary (for example playing 1v2 or harder). The longer the gameplay, the more time we have to judge the AI, and the better judgement we can give.
by BroodKiller
Tue Mar 25, 2008 5:40 pm
Forum: StarCraft Modding
Topic: AdAstras AI
Replies: 86
Views: 5729

Together with Shadow we played 2 coop games today, on Normal. The first was a 2v2 and it was quite nice but it wasn't very long until we cleaned up the bodies (with Shadow's nukes ;) ). Then we went for a 2v3, which was really entertaining early on, but later I contained the 1st AI, Shadow was keepi...

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