Search found 3 matches

by superone
Fri Jul 13, 2012 7:21 am
Forum: StarCraft Modding
Topic: Accel_T v1.52 by Equalizer
Replies: 77
Views: 17026

I think the issue with unfinished Terran buildings has been solved in the Entropy mode of BWAI Launcher v1.3. (this thing) Just for an example I've added a simple replay of me doing a zealot rush on the default Blizzard Terran AI. The replay w...
by superone
Wed Nov 30, 2011 5:31 pm
Forum: StarCraft Modding
Topic: I need help with BWAI Launcher
Replies: 1
Views: 1067

The default BW AI is included in BWAI Launcher. It is named "Blizzard T v1" - for Terran; "Blizzard Z v1" - for Zerg and "Blizzard P v1" for Protoss. Note that choosing "Blizzard T v1" will make all Terran AI use the default AI script. If you want Terran AI's ...
by superone
Mon Nov 21, 2011 6:47 pm
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 27891

After some experiments with the commands, here is what I found out: check_transports - also trains a minimum of 2 observers for protoss. attack_prepare - if there is enough time before an attack_clear command for the attacking party to reach it's destination, the attack will commence even without th...

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