Search found 36 matches

by Scourge_Splitter
Wed Aug 19, 2009 4:05 pm
Forum: StarCraft Modding
Topic: Zerg AI problem
Replies: 26
Views: 4629

[quote name='Archon_Wing' post='7386' date='Aug 18 2009, 09:51 PM']Sometimes defensebuild goes crazy. It may build towards the defined max if it gets attacked a few times, or may also randomly build when not under attack. If it's severely hindering the initial startup, you can use define_max to limi...
by Scourge_Splitter
Tue Aug 18, 2009 4:07 pm
Forum: StarCraft Modding
Topic: SCAI Editor Problems...
Replies: 7
Views: 1582

[quote name='Archon_Wing' post='6960' date='Jul 8 2009, 12:37 AM']I'd recomend trying PYAI: http://www.broodwarai.com/index.php?page=pyms [/quote] I actually used PYAI a while back but I reverted back to SCAI 3. PYAI crashed on me too often to be funny. And the stupid thing was, I just clicked a liu...
by Scourge_Splitter
Tue Aug 18, 2009 4:03 pm
Forum: StarCraft Modding
Topic: How to Attack Expand and Build in a loop? I can't figure
Replies: 6
Views: 1210

I've used it and it works pretty fine, but then I just don't care too much about the desync... :P However, if you want them to expand when they attack, then you can insert wait_train commands, to keep the expansion close to the attack itself. You however should make the wait on the expansion shorter...
by Scourge_Splitter
Mon Aug 17, 2009 10:20 pm
Forum: StarCraft Modding
Topic: How to Attack Expand and Build in a loop? I can't figure
Replies: 6
Views: 1210

If I am correct at what you're trying to do: you're trying to let the ai attack and expand in sertain intervals right? (i'm going on that speculation) Here's what you can do (it's the way I use): --Main-Script-Block-- ... build(2,hatchery, 80) ... ... multirun(blockMASS-EXPANSION) --blockATTACKS-- t...
by Scourge_Splitter
Mon Aug 17, 2009 10:05 pm
Forum: StarCraft Modding
Topic: Morphing Hydra To HK -Free Cookies!
Replies: 9
Views: 1373

[quote name='Clash' post='7301' date='Aug 6 2009, 06:04 AM']Well, when I try to check "used", it comes up with the following error: "Access violation at address 004D37DC in module 'Firegraft.exe'. Write of address 00E47FFC" Also, it doesn't say "End of list". I've notic...
by Scourge_Splitter
Mon Aug 17, 2009 9:55 pm
Forum: StarCraft Modding
Topic: Zerg AI problem
Replies: 26
Views: 4629

[quote name='bajadulce' post='7351' date='Aug 14 2009, 04:07 AM']15-100 hydras? That's a big range. Which end of that figure? Your script has some unusual code such as: build(4, drone, 40) train(1, zergling) train(1, zergling) train(1, zergling) train(1, zergling) train(1, zergling) train(1, zerglin...
by Scourge_Splitter
Sat Jan 31, 2009 5:37 pm
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyAI bug hunting
Replies: 139
Views: 23699

I also got PYAI working correctly :D

I found that I had some techs still in the ai I wasn't using anymore in the game.

And I got the interpretation of defensebuild_GA (or AG) "up-side-down"
by Scourge_Splitter
Sat Jan 31, 2009 3:27 pm
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyAI
Replies: 185
Views: 29633

Ok, thnx.... I wasn't sure wether it was that particular bug you was speaking of.
by Scourge_Splitter
Fri Jan 30, 2009 11:04 pm
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyAI
Replies: 185
Views: 29633

allright thanks, i'll try that out. but I do have a question (not sure wether it has been said and dealt with btw) I loaded my ai just plainly into PYAI I saw it took the names of the original unit so that indeed is not a problem, but because PYAI should be better at bug ckecking created ai's I thou...
by Scourge_Splitter
Thu Jan 29, 2009 9:04 am
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyAI
Replies: 185
Views: 29633

Uhm small question.

I used SCAIedit (obviously) but with a modified unitdef.ini file.
I just opened up my aiscript in PYAI to see what is what.
but without the right unitdef I have a strong feeling things won't work out.

does PYAI need this unitdef.ini somewhere?

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