Thanks for your suggestion krasi0, I will have a close look at this possibility.
Why hesitating to update to VS2012? Sure, you should!
Search found 35 matches
- Fri Jan 25, 2013 9:50 am
- Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
- Topic: BWAPI with VS2012?
- Replies: 6
- Views: 13687
- Fri Jan 25, 2013 9:46 am
- Forum: AI development (BWAPI Bots)
- Topic: BWAPI bot matches 24 / 7
- Replies: 73
- Views: 87402
Re: BWAPI bot matches 24 / 7
Sweet! I will finally be able to improve my bot against this f**king zerg. :-p
- Tue Jan 22, 2013 3:24 pm
- Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
- Topic: BWAPI with VS2012?
- Replies: 6
- Views: 13687
Re: BWAPI with VS2012?
Well, I have two problems with this approach:
- if I select the v90 compiler, I guess I can say good bye to C++11 features.
- plus, I can't select the v90 platform on my vs2012. It just lets me the choice of v100 (vs2010). :-/
- if I select the v90 compiler, I guess I can say good bye to C++11 features.
- plus, I can't select the v90 platform on my vs2012. It just lets me the choice of v100 (vs2010). :-/
- Tue Jan 22, 2013 12:46 pm
- Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
- Topic: BWAPI with VS2012?
- Replies: 6
- Views: 13687
BWAPI with VS2012?
Hi guys, I plan to migrate toward Visual Studio 2012 for AIUR. I saw on UAlbertaBot webpage that Dave did not upgrade his project from VS2008 to VS2012, since BWAPI is compiled on VS2008, and it seems to work well for him (http://code.google.com/p/ualbertabot/wiki/Instructions). However my VS2012 fo...
- Thu Sep 27, 2012 2:14 pm
- Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
- Topic: Maps that BWTA has trouble on
- Replies: 12
- Views: 22082
- Wed Sep 26, 2012 8:17 am
- Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
- Topic: Maps that BWTA has trouble on
- Replies: 12
- Views: 22082
I am working on a map analysis algorithm and I need some difficult maps to test against. I think that there were some maps that BWTA didn't do so well on. I don't mean maps that it outright crashes on, but those where it gets the Baselocations wrong, where the base is built on the wrong side of the...
- Sat Sep 22, 2012 5:30 pm
- Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
- Topic: Game Lobby Names for "Join by name"
- Replies: 2
- Views: 11646
- Sat Sep 22, 2012 5:29 pm
- Forum: AI development (BWAPI Bots)
- Topic: AIIDE 2012 Feedback
- Replies: 17
- Views: 27741
- Sat Sep 08, 2012 10:28 am
- Forum: AI development (BWAPI Bots)
- Topic: UAlbertaBot - google code project - how to + docs
- Replies: 7
- Views: 15514
[quote name='DaveChurchill' date='06 September 2012 - 04:16 AM' timestamp='1346872588' post='11091'] I put UAlbertaBot up on google code, and am planning on providing in-depth documentation about its design and how to modify it to create your own bot. Any feedback or comments is appreciated. It is a...
- Sat Sep 08, 2012 10:24 am
- Forum: AI development (BWAPI Bots)
- Topic: AIIDE 2012 Feedback
- Replies: 17
- Views: 27741
[quote name='DaveChurchill' date='06 September 2012 - 04:14 AM' timestamp='1346872461' post='11090'] Hey Guys! Took me long enough to register :) Creating this thread for any feedback you have about how the 2012 tournament was organized or run. I am also taking suggestions about how we could suggest...