Search found 35 matches

by Kae
Fri Jan 25, 2013 9:50 am
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: BWAPI with VS2012?
Replies: 6
Views: 968

Re: BWAPI with VS2012?

Thanks for your suggestion krasi0, I will have a close look at this possibility.
Why hesitating to update to VS2012? Sure, you should!
by Kae
Fri Jan 25, 2013 9:46 am
Forum: AI development (BWAPI Bots)
Topic: BWAPI bot matches 24 / 7
Replies: 73
Views: 9270

Re: BWAPI bot matches 24 / 7

Sweet! I will finally be able to improve my bot against this f**king zerg. :-p
by Kae
Tue Jan 22, 2013 3:24 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: BWAPI with VS2012?
Replies: 6
Views: 968

Re: BWAPI with VS2012?

Well, I have two problems with this approach:
- if I select the v90 compiler, I guess I can say good bye to C++11 features.
- plus, I can't select the v90 platform on my vs2012. It just lets me the choice of v100 (vs2010). :-/
by Kae
Tue Jan 22, 2013 12:46 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: BWAPI with VS2012?
Replies: 6
Views: 968

BWAPI with VS2012?

Hi guys, I plan to migrate toward Visual Studio 2012 for AIUR. I saw on UAlbertaBot webpage that Dave did not upgrade his project from VS2008 to VS2012, since BWAPI is compiled on VS2008, and it seems to work well for him (http://code.google.com/p/ualbertabot/wiki/Instructions). However my VS2012 fo...
by Kae
Thu Sep 27, 2012 2:14 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: Maps that BWTA has trouble on
Replies: 12
Views: 1579

I agree, Andromeda is tricky because of destructible reactors blocking the way near to your main but consider by BWTA as a choke. My defenders are often confused, wainting near to that point instead of defending the proper choke.
by Kae
Wed Sep 26, 2012 8:17 am
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: Maps that BWTA has trouble on
Replies: 12
Views: 1579

I am working on a map analysis algorithm and I need some difficult maps to test against. I think that there were some maps that BWTA didn't do so well on. I don't mean maps that it outright crashes on, but those where it gets the Baselocations wrong, where the base is built on the wrong side of the...
by Kae
Sat Sep 22, 2012 5:30 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: Game Lobby Names for "Join by name"
Replies: 2
Views: 877

Sound great! I have nothing more clever to propose so far.
BTW Dave, do you know why the IO system was off for CIG?
by Kae
Sat Sep 22, 2012 5:29 pm
Forum: AI development (BWAPI Bots)
Topic: AIIDE 2012 Feedback
Replies: 17
Views: 2289

[quote name='Taranok' date='22 September 2012 - 12:16 PM' timestamp='1348283792' post='11143']
Does AIIDE have the micro battles? (like the dragoon battles with minimal terrain?)
[/quote]

Nope, last micro-competitions were during AIIDE 2010, ie. the first Broodwar AIIDE tournament.
by Kae
Sat Sep 08, 2012 10:28 am
Forum: AI development (BWAPI Bots)
Topic: UAlbertaBot - google code project - how to + docs
Replies: 7
Views: 1543

[quote name='DaveChurchill' date='06 September 2012 - 04:16 AM' timestamp='1346872588' post='11091'] I put UAlbertaBot up on google code, and am planning on providing in-depth documentation about its design and how to modify it to create your own bot. Any feedback or comments is appreciated. It is a...
by Kae
Sat Sep 08, 2012 10:24 am
Forum: AI development (BWAPI Bots)
Topic: AIIDE 2012 Feedback
Replies: 17
Views: 2289

[quote name='DaveChurchill' date='06 September 2012 - 04:14 AM' timestamp='1346872461' post='11090'] Hey Guys! Took me long enough to register :) Creating this thread for any feedback you have about how the 2012 tournament was organized or run. I am also taking suggestions about how we could suggest...

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