Search found 16 matches

by Drakiazuu
Fri Jul 01, 2011 5:16 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 105444

Awesome! Thanks man. Only small detail is there is no 1161 in my firegraft folder originally.
*I tried it, doesn't seem the new ones show up in my exe edits. I'm using Firegraft 0.93
by Drakiazuu
Thu Jun 30, 2011 10:47 am
Forum: StarCraft Modding
Topic: Domination
Replies: 11
Views: 2663

I had some more ideas in the way of modifications - just wanted to get your guys' opinions, for things such as balance, playability, or if ya honestly think its just a bad idea :lol: Like in global domination, give each team some team-specific units, such as: (These would each go to a different team...
by Drakiazuu
Thu Jun 30, 2011 10:05 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 105444

by Drakiazuu
Mon Jun 27, 2011 8:49 am
Forum: StarCraft Modding
Topic: morphing buildings?
Replies: 1
Views: 1230

I've been workin on something similar myself, with little progress so far. I am trying to make a flak cannon that 'morphs' to a missile turret. I have everything working but the morph never completes. Here's what I've done so far: (This part you don't have to worry about because the 2 units you are ...
by Drakiazuu
Mon Jun 27, 2011 5:27 am
Forum: StarCraft Modding
Topic: Domination
Replies: 11
Views: 2663

Project's still alive :D Don't want any of ya to think I'm not serious. Update as to map progress. Been working on the mod too, but it's still a bunch of uninteresting C code, MPQ archives, etc. Map terrain and unit placement complete, workin on triggers. http://img703.imageshack.us/img703/6392/domi...
by Drakiazuu
Mon Jun 13, 2011 1:35 am
Forum: StarCraft Modding
Topic: Domination
Replies: 11
Views: 2663

Well after some digging I managed to find a version of Old Smacker Tools, however it is not compatible with windows 7 x64, just like everything else. /dry.gif' class='bbc_emoticon' alt='<_<' /> So I guess I will have to continue with the slow and painful process of individual-pixel editing /blink.gi...
by Drakiazuu
Fri Jun 03, 2011 5:40 am
Forum: StarCraft Modding
Topic: Domination
Replies: 11
Views: 2663

I used to (and sometimes still help other friends) make maps for Quake3, and the editor (GTKRadiant) is a 3d modeling program. I had been modeling buildings for a long time in it, so i thought i could just screen cap something i made in there, but it doesn't have an isometric function, so I am back ...
by Drakiazuu
Thu Jun 02, 2011 6:09 pm
Forum: StarCraft Modding
Topic: Domination
Replies: 11
Views: 2663

Jordi - Yeah, I don't think so either. However my friends and I still play SC1 a lot, since it is a great multiplayer game that we can play over lan. I think I mentioned this in another post, but I host lan-parties, which is where I know I will have a playerbase. They'll be excited to have a new gam...
by Drakiazuu
Thu Jun 02, 2011 2:50 am
Forum: StarCraft Modding
Topic: Domination
Replies: 11
Views: 2663

Random placement isn't too difficult. Thanks for the idea, I'll try and add a few other random things into the game to preserve its replayability. As for devotion - I'm definitely devoted as long as there is a player-base for what I work on. I really love making stuff, in fact I'm going to college f...
by Drakiazuu
Wed Jun 01, 2011 7:53 am
Forum: StarCraft Modding
Topic: Domination
Replies: 11
Views: 2663

Domination

I played a UMS Map a while back called Global Domination, by No-Name-Needed. I thought it was a great map, and felt like creating my own map with some of the concepts from it. Just wanted to get some opinions or ideas. I thought the territory idea was great, and thought of changing it a bit by havin...

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