Search found 57 matches
- Thu Nov 22, 2012 10:16 am
- Forum: StarCraft Modding
- Topic: Plugin Examples
- Replies: 7
- Views: 1338
[quote name='Arcanes_Lutarez' date='20 November 2012 - 07:42 AM' timestamp='1353364937' post='11242'] hello, i need help, i need create a plugin for a build with psi like the pylon, when i create a building with psi in datedit, in the moment that the build die, the psi don't disappear [/quote] Downl...
- Wed Nov 21, 2012 2:16 am
- Forum: StarCraft Modding
- Topic: SC Revolution mod on 1.16.1
- Replies: 37
- Views: 5433
[quote name='Arcanes_Lutarez' date='21 November 2012 - 01:47 AM' timestamp='1353430073' post='11243'] hello ravenwolf, i have a question, you know how create a unit like the pylon with psi? and, in the modcrafters page, the code for extended sight range dont workme, you know why? [/quote] Could you ...
- Wed Nov 14, 2012 1:51 pm
- Forum: StarCraft Modding
- Topic: FireGraft 1.16.1 (primarily exe edit discussion)
- Replies: 128
- Views: 31388
- Sat Nov 03, 2012 4:06 am
- Forum: StarCraft Modding
- Topic: SC Revolution mod on 1.16.1
- Replies: 37
- Views: 5433
- Wed Oct 31, 2012 8:32 am
- Forum: StarCraft Modding
- Topic: Plugin Examples
- Replies: 7
- Views: 1338
New Plugin Example (code snippets, really) : Change how StarCraft handles unit speed and weapon cooldown
- Fri Oct 26, 2012 4:30 am
- Forum: StarCraft Modding
- Topic: Plugin Examples
- Replies: 7
- Views: 1338
New Plugin Example: Overcharge Plasma Shields
- Sun Oct 14, 2012 4:15 am
- Forum: StarCraft Modding
- Topic: Hero Mod (Development)
- Replies: 17
- Views: 4469
- Wed Oct 03, 2012 2:15 am
- Forum: StarCraft Modding
- Topic: FireGraft 1.16.1 (primarily exe edit discussion)
- Replies: 128
- Views: 31388
To write to memory that is part of the executable code, you need to modify the memory protection of that particular address with VirtualProtect() . See the code for JmpCallPatch() in game.cpp: void JmpCallPatch(void *pDest, int pSrc, int nNops = 0) // From BWAPI by Kovarex { DWORD OldProt = 0; Virtu...
- Mon Oct 01, 2012 7:33 am
- Forum: StarCraft Modding
- Topic: FireGraft 1.16.1 (primarily exe edit discussion)
- Replies: 128
- Views: 31388
Not fair? It could be useful, and it would allow others to see how you did it. Yeah, well, it wasn't a big deal, really. Nowadays I would use a plugin to do it. 2 questions. First, I would like to be able to change the unit summoned by Spawn Broodlings, but with a plugin. Obviously the address to w...
- Mon Oct 01, 2012 7:12 am
- Forum: StarCraft Modding
- Topic: Plugin Examples
- Replies: 7
- Views: 1338
New Plugin Example: Custom Image Overlays (and fancy Stim Pack effects)