Search found 57 matches

by pastelmind
Thu Nov 22, 2012 10:16 am
Forum: StarCraft Modding
Topic: Plugin Examples
Replies: 7
Views: 1357

[quote name='Arcanes_Lutarez' date='20 November 2012 - 07:42 AM' timestamp='1353364937' post='11242'] hello, i need help, i need create a plugin for a build with psi like the pylon, when i create a building with psi in datedit, in the moment that the build die, the psi don't disappear [/quote] Downl...
by pastelmind
Wed Nov 21, 2012 2:16 am
Forum: StarCraft Modding
Topic: SC Revolution mod on 1.16.1
Replies: 37
Views: 5469

[quote name='Arcanes_Lutarez' date='21 November 2012 - 01:47 AM' timestamp='1353430073' post='11243'] hello ravenwolf, i have a question, you know how create a unit like the pylon with psi? and, in the modcrafters page, the code for extended sight range dont workme, you know why? [/quote] Could you ...
by pastelmind
Wed Nov 14, 2012 1:51 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 31482

It's been quite a while since the last update. Changes this time: ⋅ You can now (partially) modify the unit blacklist for Mind Control. By default, Spider Mines, Larvae, Eggs, Cocoons, and Lurker Eggs are blacklisted. ⋅ "Allow buildings to be Mind Controlled" has been c...
by pastelmind
Sat Nov 03, 2012 4:06 am
Forum: StarCraft Modding
Topic: SC Revolution mod on 1.16.1
Replies: 37
Views: 5469

Nicely done. I like the way you implemented auto-repair, it's much better than how I did it. Having a SCV on Hold moving around feels a bit weird, though. I found two bugs: * Stomraven's Electrostatic Discharge cannot be researched or used. * Citadel of Adun does not have a "Cancel Research&quo...
by pastelmind
Wed Oct 31, 2012 8:32 am
Forum: StarCraft Modding
Topic: Plugin Examples
Replies: 7
Views: 1357

New Plugin Example (code snippets, really) : Change how StarCraft handles unit speed and weapon cooldown
by pastelmind
Fri Oct 26, 2012 4:30 am
Forum: StarCraft Modding
Topic: Plugin Examples
Replies: 7
Views: 1357

New Plugin Example: Overcharge Plasma Shields
by pastelmind
Sun Oct 14, 2012 4:15 am
Forum: StarCraft Modding
Topic: Hero Mod (Development)
Replies: 17
Views: 4487

How about setting the harvesting time to zero w/ FireGraft? It makes FastestPossibleMap games possible on ANY map, and existing FPMs will give ridiculous resource income.

Also you could do awesome things with plugins.
by pastelmind
Wed Oct 03, 2012 2:15 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 31482

To write to memory that is part of the executable code, you need to modify the memory protection of that particular address with VirtualProtect() . See the code for JmpCallPatch() in game.cpp: void JmpCallPatch(void *pDest, int pSrc, int nNops = 0) // From BWAPI by Kovarex { DWORD OldProt = 0; Virtu...
by pastelmind
Mon Oct 01, 2012 7:33 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 31482

Not fair? It could be useful, and it would allow others to see how you did it. Yeah, well, it wasn't a big deal, really. Nowadays I would use a plugin to do it. 2 questions. First, I would like to be able to change the unit summoned by Spawn Broodlings, but with a plugin. Obviously the address to w...
by pastelmind
Mon Oct 01, 2012 7:12 am
Forum: StarCraft Modding
Topic: Plugin Examples
Replies: 7
Views: 1357


Go to advanced search