Search found 78 matches

by Symmetry
Fri Jan 08, 2010 6:46 pm
Forum: StarCraft Modding
Topic: (1)Civil Disruption
Replies: 8
Views: 3462

Did I really? Wow that was a long time ago. I'll fix it up myself and reupload to first post.
by Symmetry
Fri Jan 08, 2010 4:23 pm
Forum: StarCraft Modding
Topic: (1)Civil Disruption
Replies: 8
Views: 3462

Ha, sorry about that. I'm glad that there's interest =) Posting it now.

EDIT:
Posted in 1st post
by Symmetry
Mon Oct 19, 2009 2:01 pm
Forum: StarCraft Modding
Topic: Mod + Team FFA ?
Replies: 4
Views: 1011

They should work just fine. The hardest AIs can be found here:

http://www.broodwarai.com/index.php?page=ai#extreme
by Symmetry
Thu Oct 08, 2009 11:16 pm
Forum: StarCraft Modding
Topic: Using custom AIs in a mod
Replies: 23
Views: 2950

It's an .ini file, not a .txt file (edit it as you would a .txt though).
by Symmetry
Sat Jul 25, 2009 6:33 pm
Forum: StarCraft Modding
Topic: Firegraft offset guide
Replies: 22
Views: 805

Thanks a ton! Works great. Thanks :)
by Symmetry
Sat Jul 25, 2009 4:47 pm
Forum: StarCraft Modding
Topic: Firegraft offset guide
Replies: 22
Views: 805

Mirrored post from Modcrafters: Alright, so I'm trying to update the scanner sweep 'unit created ID' exe edit, but I'm having some trouble. I downgraded to 1.15.1, opened cheat engine and went to the offset (00465360). I went up one line, copied it: 0046535B - bf 45 fc 51 b9 - mov edi,b951fc45 upgra...
by Symmetry
Wed Jul 22, 2009 10:53 am
Forum: StarCraft Modding
Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
Replies: 330
Views: 42530

Oh, also: Did you include a modded .got template or something? All three games the AI and I started in the same position. That's why my scout in the PvT and PvZ was so early (and in the PvT I accidently drew their workers D: I felt bad).
by Symmetry
Tue Jul 21, 2009 11:42 pm
Forum: StarCraft Modding
Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
Replies: 330
Views: 42530

I felt like playing a game of SC, so I decided to try out your AI. I played a PvP game and it seemed rather weak. It seemed to get gas very, very late and built nothing but zealots. Very easy to micro against with goons. Replay is attached. (Note: I'm not a very good melee player :P No poking fun at...
by Symmetry
Tue Jul 14, 2009 11:05 am
Forum: StarCraft Modding
Topic: ORAI (Star Wars Open Rebellion Ai)
Replies: 50
Views: 38981

[quote name='bajadulce' post='7044' date='Jul 13 2009, 10:28 PM']I'd like to update it to 1.16.1 and possibly do some more updates as this mod is just so cool.[/quote] Indeed it is! An update to this mod to 1.16.1 would be a fantastic way to make it more accessible to people (as would be removing an...
by Symmetry
Mon Jun 22, 2009 6:22 pm
Forum: StarCraft Modding
Topic: About line splash.
Replies: 27
Views: 2815

FireGraft saves as an .exe, so all you have to do is run it (and be sure that you are on the same version of SC that you created the patch in).

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