Search found 4 matches

by Jon_
Tue Dec 01, 2009 8:11 pm
Forum: StarCraft Modding
Topic: PEAI Latest News and Updates
Replies: 117
Views: 27751

So that's where my cash was goin! :) That tax leaderboard is really important to know. Hope that gets fixed so it's part of game not just replay. Why does the AI have to build a citadel if it can train probes from the hidden observatory? Very confusing. Here's my suggestion for the oracles dilemma: ...
by Jon_
Sun Nov 29, 2009 9:12 am
Forum: StarCraft Modding
Topic: PEAI Latest News and Updates
Replies: 117
Views: 27751

The normal difficulty level tho seems to need more nerfing.

hi. :) I played about 3 games and got my arse whooped each time. Sent you a pm with replay. I played as Undead to check out Diablo but never got that far /dry.gif' class='bbc_emoticon' alt='<_<' />

how would you nerf?
by Jon_
Wed Jun 04, 2008 8:35 pm
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyMS v1.2.1
Replies: 141
Views: 35498

Hi. I'm checking this out and have not found any problems to report yet, but I couldn't seem to get PYTbl or PYPal to do anything? Also what is the grp outline(green) and frame outline(red) about? btw, I really like how all the palettes are right there instead of having to browse my folders for thes...
by Jon_
Mon May 19, 2008 10:59 pm
Forum: StarCraft Modding
Topic: Armageddon Onslaught
Replies: 182
Views: 31286

Nice mod, I've tried it a few times. The special effects are amazing!

Those orange balls of death are BULLSHIT man! Only you get to control AO units? wtf! Somebody better build a scenario where I get to control some of these guys or else! :lol:

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