Search found 256 matches
- Mon Jul 04, 2016 4:51 pm
- Forum: Forum Bug Report - Assistance - Suggestions
- Topic: Forum bug report - assistance - suggestions
- Replies: 59
- Views: 143104
Re: Forum bug report - assistance - suggestions
Can we have shoutbox? (or whatever it's called... the website chat)
- Thu Feb 07, 2013 10:16 pm
- Forum: StarCraft Modding
- Topic: The PvT project
- Replies: 89
- Views: 69230
Re: The PvT project
will try to get any updates/coding worked on this weekend. btw I'm not sure how terrific a contain script will work (I think I read something about attack_prepare will attack without waiting for the attack_do command). Will try though.
I think I might add some screenshots here later for fun
I think I might add some screenshots here later for fun

- Wed Feb 06, 2013 10:24 pm
- Forum: PyMS (poiuy_qwert's complete modding suite)
- Topic: Help. PyAI not working as it did in older version?
- Replies: 20
- Views: 54234
Re: Older version?
maybe I'm missing something, but what is it you're referring to as BWAI?
EDIT: baja probably knows more about PyAI, I usually use PyAI for checking syntax errors.
EDIT: baja probably knows more about PyAI, I usually use PyAI for checking syntax errors.
- Wed Feb 06, 2013 9:37 pm
- Forum: PyMS (poiuy_qwert's complete modding suite)
- Topic: Help. PyAI not working as it did in older version?
- Replies: 20
- Views: 54234
Re: Older version?
You can add external definition files by hitting the x=y button in the main PyAI window.
Make sure you dump aiscript.bin in the scripts/ directory of the .exe. If it still doesn't work try what bajadulce suggested.
Make sure you dump aiscript.bin in the scripts/ directory of the .exe. If it still doesn't work try what bajadulce suggested.
- Mon Feb 04, 2013 3:04 am
- Forum: StarCraft Modding
- Topic: The PvT project
- Replies: 89
- Views: 69230
Re: The PvT project
yup, it's pretty good against mech; but it can't survive against the classic marine medic firebat rush! loses to Archon Wing, Baja, Accel T. I don't know how hard it will be to solve this. Thanks for posting your P AI. It's really hard to tell how good Mech AIs are when only one of them is any good ...
- Sun Feb 03, 2013 8:31 am
- Forum: StarCraft Modding
- Topic: The PvT project
- Replies: 89
- Views: 69230
Re: The PvT project
It wasn't tankless. It was boring. It sucks to make all sorts of fancy upgrade stuff and then some generic 8 fact junk wins. :curse: So it worked? If it does, I'd still like to see it. EDIT: ZBwaiP is astoundingly greedy. Wrote a quick attack with 4 facts and it won easily, while still taking a thi...
- Sun Feb 03, 2013 5:11 am
- Forum: StarCraft Modding
- Topic: The PvT project
- Replies: 89
- Views: 69230
Re: The PvT project
Yeah turrets can be a huge waste with the way that the AI places them. So you're attempting a big tankless 2 base attack right after ZBwaiP attacks? I really don't know how great that will be. It'll take quite a while for the AI to rebuild units after the attack, and by then ZBwaiP will be on 3 base...
- Sat Feb 02, 2013 11:57 pm
- Forum: StarCraft Modding
- Topic: BWAIWarV
- Replies: 24
- Views: 33631
Re: BWAIWarV
Some random statistics per matchup from BWAIWarV. They exclude any Blizz AI, and do not account for scores from "cheesy" scripts (Myk/Panda ZvP, Myk P). PvT: 48-48, 50% TvZ: 63-33, 65.63% ZvP: 25-76, 75.25% Obviously Zerg is the weakest, losing significantly to both races, especially Proto...
- Sat Feb 02, 2013 8:04 pm
- Forum: StarCraft Modding
- Topic: The PvT project
- Replies: 89
- Views: 69230
Re: The PvT project
I only tested it to make sure it worked and that it wasn't as evil as racine v3. If you want I can make it easier though. It doesn't look like your AI got rolled too hard, it actually had near the same supply (within 10-15) in most engagements. I would suggest getting even fewer vultures once it rec...
- Sat Feb 02, 2013 5:02 am
- Forum: StarCraft Modding
- Topic: The PvT project
- Replies: 89
- Views: 69230
Re: The PvT project
I don't use defensebuild. But I did comment out defenseuse, guard_all, default min, place_guard commands, all which had no effect on probe production. However there's something very strange with get_oldpeons, because before with a value of 13, it would only send like 5 probes, but with a value of 10...