Search found 37 matches

by DiscipleOfAdun
Sun Apr 15, 2012 7:16 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 31478

Its good that people still working on this! may be someone can have the answers to thing that im trying to figure out: Why is not possible to moddify carrier upgrade capassity? AFAIK it's probably because each Carrier has an hardcoded array with a length of 8, with each element pointing to one of i...
by DiscipleOfAdun
Wed Apr 11, 2012 7:33 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 31478

@DiscipleOfAdun: Would the attached file suffice? Personally, I think EXE edit links (Prev/Next) would be better off grouped together in the XML, and something really needs to be done about the whole jump tables thing. The exe edits actually will have a whole new system which addresses those concer...
by DiscipleOfAdun
Sun Feb 26, 2012 6:10 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 31478

What do you mean by that? what kind of existing folder structure for ups/tech/orders? 'i dont use fg often since im not sure if it can be used along BWAI. im just dooing little exe edits sometimes. Each different tab has a folder structure associated with it. I'm asking someone to do the work of tr...
by DiscipleOfAdun
Sat Feb 25, 2012 5:07 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 31478

If anyone wants to do some data entry for me i could use someone to do the following: Convert the existing folder structure for upgrades/tech/orders into xml fragments where each goes: <Entries> <Item name="foldername" index="0"> <Item id="0" name="item name" ...
by DiscipleOfAdun
Sat Jul 30, 2011 8:54 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 31478

A temporary workaround is to create a batch file to rename the mpqs and revert back to their original names upon exit. And besides, looks like the Repair - Remove Race Restriction exe edit doesn't seem to work... I enabled it but the game still says must target Terran units Still, it would be inter...
by DiscipleOfAdun
Fri Jul 29, 2011 8:50 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 31478

That odd behavior is not directly FG's fault. The patcher only scans calls to Storm.dll functions and loads data when it sees particular files being opened. All the original calls still make it through. As is obvious, there wasn't any testing for the no-cd version (as the registry key's weren't even...
by DiscipleOfAdun
Fri Jun 03, 2011 5:05 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 31478

Congratulations on all the hard work. I'm seriously impressed. :)
by DiscipleOfAdun
Sat Jun 13, 2009 7:07 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 31478

Entry can contain any number of comma delimited stuff. All except the last 2 are for the tree view folders...then the main and then sub entry. VarType has more than just those 2 values. It goes up to 5. IsSigned only is valid for Const IsLong is only valid for Jump. VarType only is valid for Const. ...
by DiscipleOfAdun
Tue Dec 09, 2008 9:00 pm
Forum: StarCraft Modding
Topic: Unknowns
Replies: 21
Views: 5212

Most of the unused fields are labeled such because the SC engine actually doesn't use them directly. They can be thought of as references or something, because they normally do correspond to other data that is set in the engine, such as the Techdata flag. Also, for some of the stuff, compare against...
by DiscipleOfAdun
Wed Nov 05, 2008 11:08 pm
Forum: StarCraft Modding
Topic: Sprite limit expander?
Replies: 9
Views: 2372

Time. Everything is if I have enough time. Which I don't.

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