Search found 27 matches

by yggdrasil
Wed Jun 01, 2011 4:36 pm
Forum: StarCraft Modding
Topic: PEAI Latest News and Updates
Replies: 117
Views: 27967

YO! Do you have any plans to work on this now that the UMS AI looks to be fixed? I know a few things about mapping and can offer help. ;) BUMPER DUMPER! YO! This guy is offering to help and you haven't responded! You should take up the greater cause and recruit some peeps to do this thing man. Get ...
by yggdrasil
Wed Jun 01, 2011 4:30 pm
Forum: StarCraft Modding
Topic: Domination
Replies: 11
Views: 2139

You can never go wrong building a mod with healthy doses of ranged units and guns! I mean who doesn't love blasting machine guns and lasers in video games? :) I think you're on the right track. resources: Random placement of mining resources would help your map out with replayability. Nothing comes ...
by yggdrasil
Sun May 15, 2011 3:25 am
Forum: StarCraft Modding
Topic: STF
Replies: 26
Views: 3884

Yes, I wanted to say that it seemed to have something to do with clicking on a queen's nest, but didn't want to lead you on a wild goose chase. I'll try that out and give a report back. @ Zerg Ai: How much has been cannibalized? Also how do you play in multiplayer without desync on the IWS hotkey? d...
by yggdrasil
Sun May 15, 2011 3:20 am
Forum: StarCraft Modding
Topic: PEAI Latest News and Updates
Replies: 117
Views: 27967

That must be the demo that was released? /blink.gif' class='bbc_emoticon' alt=':blink:' /> I don't think I had discovered the site yet so don't have that version to check out replay. current version isn't hidden, but not advertised or listed anywhere. It has appeared now and then on the shoutbox: PE...
by yggdrasil
Fri May 13, 2011 5:16 pm
Forum: StarCraft Modding
Topic: PEAI Latest News and Updates
Replies: 117
Views: 27967

Gjob on figuring out the UMS AI issues :)

something to report:
CPU Beleaguers aren't using siege mode in the UMS games I've played. They siege up in Melee, but not in UMS.

I'm seeing lots of Mordekaine's Goo (ensnare) now in UMS that I didn't ever see in melee?
by yggdrasil
Fri May 13, 2011 5:07 pm
Forum: StarCraft Modding
Topic: STF
Replies: 26
Views: 3884

I tried out a few more games and some of the different units. The mod has been a blast, but now I can beat the AI rather easily unfortunately. I would love to play against a human AI race or even a beefed up zerg. :) I also suffered a crash, but it was only one of a dozen games now, so could have be...
by yggdrasil
Fri May 13, 2011 4:46 pm
Forum: StarCraft Modding
Topic: Complicated Mod, little help?
Replies: 6
Views: 704

sounds a bit complicated that's for sure. Maybe try some kind of tank spoof rather than the unit. Maybe a unit morph to a hero reaver which cannot move? That's about all i can offer.

Have you experimented much with the tank/turret?
by yggdrasil
Wed May 11, 2011 8:16 am
Forum: StarCraft Modding
Topic: STF
Replies: 26
Views: 3884

Ah I see now. I was under the impression that sweatshops and oil rigs only received money IF AND ONLY IF they had engineers loaded inside. It looks like baja thought the same too judging by how fast he was making a 2nd hub and nonstop pumping out engineers. Guess I should have read TFManual. /dry.gi...
by yggdrasil
Mon May 09, 2011 4:51 pm
Forum: StarCraft Modding
Topic: STF
Replies: 26
Views: 3884

Hi :) I played 2 games and was very fun. GAME1: 1st 2 player map in STF folder [attachment=2821:stf_066 game1.rep] I think i built too many oil depots and soon realized that  is more important than oil for getting infrastructure up and running. /dry.gif' class='bbc_emoticon' alt='<_<' /> Spent a lo...
by yggdrasil
Sun Mar 20, 2011 5:11 am
Forum: StarCraft Modding
Topic: How to make a survival map with mobs waves
Replies: 5
Views: 1238

big thread necro :o

this map is the starcraft campaign where you wait for mesks dropships :) Much better!

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