Search found 6 matches

by clckwrk
Sat Nov 28, 2009 12:09 am
Forum: AI development (BWAPI Bots)
Topic: BWAPI Replays & Videos
Replies: 65
Views: 19739

This video succeeds:
by clckwrk
Wed Nov 18, 2009 2:14 am
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: BWAPI IRC Channel
Replies: 8
Views: 4086

BWAPI IRC Channel

I thought it would be a good idea. So I went ahead and created a room. It'll be a good place for asking quick questions, supporting each other, bragging, etc. The program I use for IRC is mIRC , but there's also a browser option , if you're interested. Until further notice, the chatroom is on Quaken...
by clckwrk
Wed Nov 18, 2009 1:42 am
Forum: AI development (BWAPI Bots)
Topic: Building Placement
Replies: 3
Views: 1284

Building Placement

Hey guys, I was wondering if any of you could think of any strategies for telling the AI where to place buildings. I've been wracking my head about it, but can't think of a decent solution. I know this is going to be something of a trade secret in regards to the competition, but you don't have to sh...
by clckwrk
Sun Nov 15, 2009 5:11 am
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: AI Module: onAddUnit ?
Replies: 3
Views: 860

Cool, I'll keep an eye out.
by clckwrk
Sat Nov 14, 2009 5:26 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: AI Module: onAddUnit ?
Replies: 3
Views: 860

Slight correction -- the call does work! It just doesn't work for me. I got it working for my player once, but nine out of ten times, the function is called when my OPPONENT makes new units. This is not very helpful >_> And, on a related note, sometimes, while iterating through my units (Broodwar->s...
by clckwrk
Sat Nov 14, 2009 3:23 am
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: AI Module: onAddUnit ?
Replies: 3
Views: 860

AI Module: onAddUnit ?

Hey guys, I've been poking around the BWAPI and trying to set up some basic actions when it occured to me (after an hour of confusion) that the AIModule function "onAddUnit" is never called or simply doesn't work for some reason. This function would be infinitely helpful to me. Any ideas? ...

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