[quote name='Heinermann' post='8285' date='Nov 19 2009, 06:32 PM']It crashes when retrieving the unit address from something.[/quote]
What do you mean by that?
Search found 21 matches
- Sat Nov 21, 2009 9:11 pm
- Forum: StarCraft Modding
- Topic: Research causes crash :(
- Replies: 14
- Views: 4689
- Fri Nov 13, 2009 4:42 pm
- Forum: StarCraft Modding
- Topic: Research causes crash :(
- Replies: 14
- Views: 4689
I didn't alter the pre-requisites for any upgrades and buildings. But I did make the AI train heroes that you can't train (by making buttons overlap each other) The other thing strange is, in my older version, if I play against only 1 protoss AI (1v1), the game never crashed. If there is one more AI...
- Thu Nov 12, 2009 5:04 pm
- Forum: StarCraft Modding
- Topic: Research causes crash :(
- Replies: 14
- Views: 4689
- Sat Oct 24, 2009 2:42 pm
- Forum: StarCraft Modding
- Topic: Research causes crash :(
- Replies: 14
- Views: 4689
The thing is if I delete the research part, the game won't crash. What exactly do you mean by running more than 1 attack_do at the same time, and how would it crash the game? Moreover, my game crashed at the point where the AI already went over the attack_dos, it was using send_suicide at that point...
- Sat Oct 24, 2009 2:07 am
- Forum: StarCraft Modding
- Topic: Research causes crash :(
- Replies: 14
- Views: 4689
Research causes crash :(
This is my AI script for Protoss. It sometimes crashes the game while it's base is under severe attack during game time 20-40 minutes (Protoss AI vs. Protoss AI) After a few hours of debugging, I located that the research part was responsible for this crash. Some researches are done in the building ...
- Sun Oct 18, 2009 3:58 pm
- Forum: StarCraft Modding
- Topic: <MOD+AI> En_Taro_Protoss
- Replies: 13
- Views: 7209
I used create_unit to make the AI more powerful and by the way more god-like; Actually my laptop can't run IceCC/IceXP because I'm in 64-bit vista. And university makes my life busy. On the other hand, I will update my mod, since my original thought was making the Normal SC more challenging; but I d...
- Sun Oct 18, 2009 2:04 pm
- Forum: StarCraft Modding
- Topic: <MOD+AI> En_Taro_Protoss
- Replies: 13
- Views: 7209
- Sat Oct 17, 2009 4:56 pm
- Forum: StarCraft Modding
- Topic: <MOD+AI> En_Taro_Protoss
- Replies: 13
- Views: 7209
- Mon Oct 12, 2009 4:46 pm
- Forum: StarCraft Modding
- Topic: <MOD+AI> En_Taro_Protoss
- Replies: 13
- Views: 7209
- Sun Oct 11, 2009 7:50 pm
- Forum: StarCraft Modding
- Topic: <MOD+AI> En_Taro_Protoss
- Replies: 13
- Views: 7209