Search found 83 matches

by Equalizer
Wed Dec 19, 2012 10:59 pm
Forum: AI development (BWAPI Bots)
Topic: BWAPI bot matches 24 / 7
Replies: 73
Views: 9293

It's nice to see the continued effort to improve the site. It definitely is a great way to evaluate bot performance and see progress.
by Equalizer
Sun Dec 16, 2012 6:06 am
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 8595

[quote name='Taranok' date='14 December 2012 - 05:18 PM' timestamp='1355534332' post='11301'] Here's my very rudimentary AI. It uses reavers, with damage upgrade, as well as speedlots with +1 armor initially and eventually all upgrades. It has a simple attack loop. It just uses prepares an attack an...
by Equalizer
Sat Oct 06, 2012 3:31 am
Forum: AI development (BWAPI Bots)
Topic: AIIDE 2012 Feedback
Replies: 17
Views: 2292

[quote name='heavy_metal' date='05 October 2012 - 08:01 PM' timestamp='1349492486' post='11191'] It would be necessary to greatly simplify the state space by ignoring variables, making assumptions. Did you look at UAlbertaBot's micro search? It appears to be an application of classic game AI to a si...
by Equalizer
Sat Oct 06, 2012 3:12 am
Forum: AI development (BWAPI Bots)
Topic: AIIDE 2012 Feedback
Replies: 17
Views: 2292

Fair enough. Perhaps it would be useful to put together a form of resources list.

The closest thing to this that I known of is the "Projects Using BWAPI" on BWAPI google code site.
by Equalizer
Fri Oct 05, 2012 3:55 am
Forum: AI development (BWAPI Bots)
Topic: AIIDE 2012 Feedback
Replies: 17
Views: 2292

I think the key issue is that there really doesn't appear to be a starting framework to create an AI that can do what is need to be able to play strategy games. Just getting an AI to play like the default scripted computer player isn't that easy (moving units together and having half decent building...
by Equalizer
Sat Aug 25, 2012 3:09 am
Forum: AI development (BWAPI Bots)
Topic: 2012 AIIDE semi-live results
Replies: 13
Views: 1605

I vaguely remember that in previous iterations of this competition gas steal and scout worker harass would effectively kill some bots. These I assume are resolved but I don't know how well they can handle other cheese like play. However, I think that a lot of what are considered cheese plays are als...
by Equalizer
Fri Aug 24, 2012 6:00 am
Forum: AI development (BWAPI Bots)
Topic: 2012 AIIDE semi-live results
Replies: 13
Views: 1605

I wonder if allowing the bots to carry information from one game to the next and know who they're playing against would help discourage hard-coded behaviour (since it would be predictable and an adapting bot would be able to possibly exploit this).
by Equalizer
Wed Aug 01, 2012 7:32 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: 2012 aiide predictions?
Replies: 12
Views: 1801

[quote name='abcdefg' date='31 July 2012 - 08:53 PM' timestamp='1343793232' post='11028'] It seems skynet page says the new 3.0 bot might not be in this due to time constraints so it might be the same skynet from last year. That being said I know the ualbertabot has been getting worked on a while an...
by Equalizer
Fri Jul 27, 2012 3:41 pm
Forum: StarCraft Modding
Topic: BWAIWarV
Replies: 24
Views: 3257

I wish I could figure out how to make mech work in TvP.

My current version when it doesn't loose to zealot rushes it ends up loosing ~60 supply for every ~20 protoss supply lost in battles. :lol:
by Equalizer
Thu Jul 26, 2012 6:22 am
Forum: StarCraft Modding
Topic: Myk's AI 3.5
Replies: 125
Views: 25745

I wonder how krasi0's BWAPI AI would do against your dt script.

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