Search found 52 matches
- Fri Feb 08, 2013 7:24 pm
- Forum: Forum Bug Report - Assistance - Suggestions
- Topic: Forum bug report - assistance - suggestions
- Replies: 59
- Views: 143215
Re: Forum bug report - assistance - suggestions
well crap.. little setback :roll: I've noticed something fishy when I kept seeing really OLD members such as "EasyChat, Lifestyl, Desciple of Adun, and Entropy" logging onto the boards. This seemed strange and even more strangely that they wouldn't post anything after such a long absence. ...
- Fri Feb 08, 2013 6:20 pm
- Forum: Forum Bug Report - Assistance - Suggestions
- Topic: Forum bug report - assistance - suggestions
- Replies: 59
- Views: 143215
Re: Forum bug report - assistance - suggestions
Ok great glad to hear. A lot of little "missing" things like this make a huge impact. For instance the default PhpBB3 installation user table has ID#'s 3-60 or so dedicated to bots such as google etc. We had to delete all of those before we could import our old forum's data as there would ...
- Fri Feb 08, 2013 5:50 pm
- Forum: StarCraft Modding
- Topic: FireGraft 1.16.1 (primarily exe edit discussion)
- Replies: 128
- Views: 105642
Re: FireGraft 1.16.1 (primarily exe edit discussion)
Pastlemind: In your snooping around Scraft, did you happen to notice where the race selection box's default setting "random" might be? If you recall in older versions of Starcraft, the race selection box used to be "Zerg" by default. Somewhere in a later patch it was changed to &...
- Fri Feb 08, 2013 5:08 pm
- Forum: StarCraft Modding
- Topic: LocUnlock v1
- Replies: 32
- Views: 42406
Re:
...I just re-compiled LocUnlockSource.zip with these steps: ... I'm releasing the source of LocUnlock v2 for others to reference. Have fun! Did anyone happen to save this (LocUnlockSource.zip)? I am very interested in revisiting again, but can't seem to locate this. Looks like Googl...
- Fri Feb 08, 2013 8:15 am
- Forum: StarCraft Modding
- Topic: The PvT project
- Replies: 89
- Views: 69605
Re: The PvT project
@ attacking w/o waiting for a command From prior observations, it was discovered that the internal AI engine will send it's army on the offensive without ever instructing it to do anything (i.e. no attack commands in script at all). Ashara I believe confirmed this in his testing as well. Not sure wh...
- Fri Feb 08, 2013 1:04 am
- Forum: StarCraft Modding
- Topic: Many questions about modding
- Replies: 9
- Views: 14999
Re: Many questions about modding
Glad you were able to get most of this stuff straightened out and thnx for posting your solutions as well. @ sprite to walk over: compare iscript, dataedit, etc of beacon to your new unit. maybe beacons/markers etc use a different flingy control or way of displaying sprite. Might be able to help w/ ...
- Thu Feb 07, 2013 10:53 pm
- Forum: PyMS (poiuy_qwert's complete modding suite)
- Topic: Help. PyAI not working as it did in older version?
- Replies: 20
- Views: 54303
Re: Help. PyAI not working as it did in older version?
I want it to run on any game mode, be it melee, free for all, top vs bottom etc TMCx stands for Terran-Melee-Custom-eXpansion which will run in melee, tvb, ffa for Broodwar . TMCu is the Terran vanilla melee script which will only run in vanilla Scraft melee, tvb, ffa. Hope that clears up any confu...
- Thu Feb 07, 2013 8:15 pm
- Forum: PyMS (poiuy_qwert's complete modding suite)
- Topic: Help. PyAI not working as it did in older version?
- Replies: 20
- Views: 54303
Re: Help. PyAI not working as it did in older version?
TMCu(1047, 000, aiscript): try chaning to: TMCx(1342, 101, aiscript): If you want to work in melee Broodwar is this the actual script? I see a few syntax/spelling errors that surely PyAI will spit out as errors when trying to compile? farms_ t iming() wait_build(1, command_cent a er) hope the melee...
- Thu Feb 07, 2013 7:28 pm
- Forum: PyMS (poiuy_qwert's complete modding suite)
- Topic: Help. PyAI not working as it did in older version?
- Replies: 20
- Views: 54303
- Thu Feb 07, 2013 7:13 pm
- Forum: StarCraft Modding
- Topic: Many questions about modding
- Replies: 9
- Views: 14999
Re: Many questions about modding
Just taking a stab at some of these.. would need to open up some of the modding tools to better answer you. I've turned the Independent Starport into a sunken colony clone (that doesn't require creep), and I've given it buttons for attacking buildings. But whenever I tell it to attack something, it ...