Search found 15 matches

by Flexo
Fri Jul 29, 2011 2:51 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32891

ya that's what i meant bad wording. If you replace the maps with your own then the program will function the same AS if you renamed starcraft.mpq to broodwar.mpq. I'm glad this problem was able to be worked out. Look forward to seeing your 6 campaigns! What are your plans for the cinematics btw? Bla...
by Flexo
Fri Jul 29, 2011 4:12 am
Forum: StarCraft Modding
Topic: PEAI Latest News and Updates
Replies: 117
Views: 28003

Where does that voice for the All Seeing One come from? I know it's Baldur's Gate II, but I don't remember who and it's really buggin me! Aesgarath from the Watchkeeper's Dungeon. You need TOB expansion btw. You get the deck of many things from him. Here's a video http://www.youtube.com/watch?v=woB...
by Flexo
Fri Jul 29, 2011 3:40 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32891

Odd bug. Actually, I wanted to have the mod played throughout the entire six campaigns. It could be fun. Wow that's ambitious. Gluck. How far are you along? <_< :) I'm wondering if it's possible to create FireGraft executables to launch Campaign Editor with your exe edits so we can create maps speci...
by Flexo
Fri Jul 22, 2011 4:24 am
Forum: StarCraft Modding
Topic: PEAI Latest News and Updates
Replies: 117
Views: 28003

Well the first map is moving along. Lots of alterations to the mod for all the campaign goodies lol. There really isn't any direction to any of this madness as well. I'm just goofing around making some maps on my own time. This is all just for fun. So yeah, thnx for the offers and keep an eye out. ...
by Flexo
Sun Jul 03, 2011 3:05 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32891

Awesome! Thanks man. Only small detail is there is no 1161 in my firegraft folder originally. Use the firegraft hosted on our site. Is there any chance to make those new exe edits work with 1.15.1? Use the ollydbg tutorial in 1st post on converting known offsets. But why would you want to use 1.15....
by Flexo
Fri Jun 17, 2011 3:48 pm
Forum: StarCraft Modding
Topic: BWAI.com ModBash Partay!
Replies: 43
Views: 12344

:D Are these reps just computers fighting each other or FFA with human players and cpu? What link for UltimateDoom? version? I'll have to chekc out and play a game vs a better AI! :) Any problems with the mod running the scripts that you saw?
by Flexo
Tue Jun 14, 2011 5:28 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32891

Congratulations on all the hard work. I'm seriously impressed. :) Second! gg! Now we can only hope that some mods appear that use this stuff, but at least its here. Flash forward 5 years and SC2 is all but a memory, modders will flock back to the simple and elegent days of BroodWar and have this to...
by Flexo
Tue Jun 14, 2011 5:21 pm
Forum: StarCraft Modding
Topic: STF
Replies: 26
Views: 3889

Superduper replays. Myk did you know that sweatshops and oil rigs earn money on their own without dudes inside them? ;) The Zerg have used mass Mutalisks, Ultralisks, and Defilers against me in plenty of games. Ultras, lurkers, and mutalisks, Oh my! Myk and I played 2 games vs. his v3.8 Zerg on the ...
by Flexo
Mon Jun 13, 2011 6:26 pm
Forum: StarCraft Modding
Topic: STF
Replies: 26
Views: 3889

This looks like a really fun mod! I am going to try out different Zergs using the BWAI Launcher use target.mpq option and will report back ;)
by Flexo
Mon Jun 13, 2011 6:20 pm
Forum: StarCraft Modding
Topic: Domination
Replies: 11
Views: 2144

gluck with map. I love risk. There has to be ways to convert .bmps to SCraft pallette rather than individual pixels. I use copy-paste in the few attempts at custom graphics and it worked fine in Photoshop. Basically i just copy/pasted my entire graphic on to an existing starcraft .bmp and then recom...

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