Search found 73 matches

by pandabb
Wed Nov 18, 2009 9:30 pm
Forum: AI development (BWAPI Bots)
Topic: BWAPI Replays & Videos
Replies: 65
Views: 94386

While those C++ geniuses are preparing the competition, I decided to have little fun with BWAPI myself just for fun. :lol:

[attachment=2222:Panda_Ze..._Vulture.rep]My first BWAI rep. vulture vs fenix.

[attachment=2219:mutamarine.rep]A very simple Muta vs Marine.
by pandabb
Wed Nov 18, 2009 12:43 pm
Forum: StarCraft Modding
Topic: Panda AI 0.2
Replies: 32
Views: 9724

while those C++ geniuses are preparing the competition, I just decide to have little fun with BWAPI myself. My first BWAI rep. vulture vs fenix. Just for fun. lol

by pandabb
Tue Sep 29, 2009 12:43 am
Forum: StarCraft Modding
Topic: Unleaded AI 3.3 Full Non-cheating AI (Updated 2/23/10)
Replies: 314
Views: 60574

true. or maybe push with 5-6 marine anyway if a 4/5 pool detected.
by pandabb
Mon Sep 28, 2009 1:03 pm
Forum: StarCraft Modding
Topic: Unleaded AI 3.3 Full Non-cheating AI (Updated 2/23/10)
Replies: 314
Views: 60574

by pandabb
Mon Sep 28, 2009 7:09 am
Forum: StarCraft Modding
Topic: Zerg AI problem
Replies: 26
Views: 5529

defensebuild_ga will build unit only when computer have air force.. I guess it is the same as defensebuild_gg.
by pandabb
Sat Sep 26, 2009 11:55 am
Forum: StarCraft Modding
Topic: Unleaded AI 3.3 Full Non-cheating AI (Updated 2/23/10)
Replies: 314
Views: 60574

Unleaded Terran is a the strongest terran AI, and write a script that beats it is very difficult. I am just lucky that I have such a good training terran script. So the expansion and attacking timings can be designed to catch the weakness of unleaded T. It doesn't work that well against other T scri...
by pandabb
Fri Sep 25, 2009 4:04 pm
Forum: StarCraft Modding
Topic: Unleaded AI 3.3 Full Non-cheating AI (Updated 2/23/10)
Replies: 314
Views: 60574

If I remember right, AI needs 2 bunkers to defend 4pool. I have a look at baja's script, build one more bunker should help the defense. Haven't tested yet, since I don't have SC with me now. :) --bunker-- train(1, marine) build( 2 , bunker, 80) train(3, marine) wait_buildstart(1, bunker)
by pandabb
Fri Sep 25, 2009 1:08 pm
Forum: StarCraft Modding
Topic: Unleaded AI 3.3 Full Non-cheating AI (Updated 2/23/10)
Replies: 314
Views: 60574

a rush(0) check at 7 or 8 SCV then a bunker?
by pandabb
Wed Sep 23, 2009 5:07 am
Forum: StarCraft Modding
Topic: Terran Cheating Nuking script
Replies: 4
Views: 1135

i did a quick test. nuke_rate(0) seems to work well. It uses all the nukes. at least I've seen 4 of them making nuke at the same time..
by pandabb
Tue Sep 22, 2009 2:38 pm
Forum: StarCraft Modding
Topic: Is it possible to count own units?
Replies: 3
Views: 991

Is it possible to count own units?

For example, if I want to start zergling production (say train 36 zerglings) only if I have less than 12 zerglings, is there any way to do it?

Go to advanced search