Search found 73 matches

by pandabb
Wed Nov 18, 2009 9:30 pm
Forum: AI development (BWAPI Bots)
Topic: BWAPI Replays & Videos
Replies: 65
Views: 19739

While those C++ geniuses are preparing the competition, I decided to have little fun with BWAPI myself just for fun. :lol:

[attachment=2222:Panda_Ze..._Vulture.rep]My first BWAI rep. vulture vs fenix.

[attachment=2219:mutamarine.rep]A very simple Muta vs Marine.
by pandabb
Wed Nov 18, 2009 12:43 pm
Forum: StarCraft Modding
Topic: Panda AI 0.2
Replies: 32
Views: 9455

while those C++ geniuses are preparing the competition, I just decide to have little fun with BWAPI myself. My first BWAI rep. vulture vs fenix. Just for fun. lol

Panda BWAPI zealot vs. vulture.rep
by pandabb
Tue Sep 29, 2009 12:43 am
Forum: StarCraft Modding
Topic: Unleaded AI 3.3 Full Non-cheating AI (Updated 2/23/10)
Replies: 314
Views: 56488

true. or maybe push with 5-6 marine anyway if a 4/5 pool detected.
by pandabb
Mon Sep 28, 2009 1:03 pm
Forum: StarCraft Modding
Topic: Unleaded AI 3.3 Full Non-cheating AI (Updated 2/23/10)
Replies: 314
Views: 56488

Use the new defense block to defend against a early pool rush.


A quick attack after the defense would also help, i guess. 1 on 1 with a little micro no way the comp can stand an early rush. but 1 v 2, a push may force human player to defense ?
by pandabb
Mon Sep 28, 2009 7:09 am
Forum: StarCraft Modding
Topic: Zerg AI problem
Replies: 26
Views: 4620

defensebuild_ga will build unit only when computer have air force.. I guess it is the same as defensebuild_gg.
by pandabb
Sat Sep 26, 2009 11:55 am
Forum: StarCraft Modding
Topic: Unleaded AI 3.3 Full Non-cheating AI (Updated 2/23/10)
Replies: 314
Views: 56488

Unleaded Terran is a the strongest terran AI, and write a script that beats it is very difficult. I am just lucky that I have such a good training terran script. So the expansion and attacking timings can be designed to catch the weakness of unleaded T. It doesn't work that well against other T scri...
by pandabb
Fri Sep 25, 2009 4:04 pm
Forum: StarCraft Modding
Topic: Unleaded AI 3.3 Full Non-cheating AI (Updated 2/23/10)
Replies: 314
Views: 56488

If I remember right, AI needs 2 bunkers to defend 4pool. I have a look at baja's script, build one more bunker should help the defense. Haven't tested yet, since I don't have SC with me now. :) --bunker-- train(1, marine) build( 2 , bunker, 80) train(3, marine) wait_buildstart(1, bunker)
by pandabb
Fri Sep 25, 2009 1:08 pm
Forum: StarCraft Modding
Topic: Unleaded AI 3.3 Full Non-cheating AI (Updated 2/23/10)
Replies: 314
Views: 56488

a rush(0) check at 7 or 8 SCV then a bunker?
by pandabb
Wed Sep 23, 2009 5:07 am
Forum: StarCraft Modding
Topic: Terran Cheating Nuking script
Replies: 4
Views: 1057

i did a quick test. nuke_rate(0) seems to work well. It uses all the nukes. at least I've seen 4 of them making nuke at the same time..
by pandabb
Tue Sep 22, 2009 2:38 pm
Forum: StarCraft Modding
Topic: Is it possible to count own units?
Replies: 3
Views: 943

Is it possible to count own units?

For example, if I want to start zergling production (say train 36 zerglings) only if I have less than 12 zerglings, is there any way to do it?

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