Search found 257 matches
- Wed Nov 14, 2018 4:50 pm
- Forum: StarCraft Modding
- Topic: Looking for latest BWAI Launcher
- Replies: 11
- Views: 40748
- Fri Nov 09, 2018 5:27 pm
- Forum: StarCraft Modding
- Topic: Looking for latest BWAI Launcher
- Replies: 11
- Views: 40748
Re: Looking for latest BWAI Launcher
Those looking for the Launcher may find it on the wiki here: http://www.starcraftai.com/wiki/BWAI_Launcher I'd love to write a really nice page for it and all of that, but there's just not enough time to go around lately. Also, I disagree that BWAI is "gone" or anything of that sort. It's...
- Sun Oct 07, 2018 5:23 am
- Forum: StarCraft Modding
- Topic: Looking for latest BWAI Launcher
- Replies: 11
- Views: 40748
Re: Looking for latest BWAI Launcher
Looks like bajadulce is still hosting a legit download http://www.teamliquid.net/forum/brood-war/528563-bwai-latest-help The main dfferences between my changes and what bajadulce has hosted aren't huge. Features of my Packages file set: Racine v3 Z,V,T (The labels are named, so you can find your way...
- Sun Sep 30, 2018 2:03 am
- Forum: StarCraft Modding
- Topic: Looking for latest BWAI Launcher
- Replies: 11
- Views: 40748
Re: Looking for latest BWAI Launcher
That someone should have done something sooner is the story of BWAI.
I'll take a look at updating the github scripts. I haven't tended to that fire particularly well, as one does.
I'm going to contact a few people to see where I can host the launcher. Sorry about the Drive failure.
I'll take a look at updating the github scripts. I haven't tended to that fire particularly well, as one does.
I'm going to contact a few people to see where I can host the launcher. Sorry about the Drive failure.
- Sun Aug 12, 2018 1:41 am
- Forum: StarCraft Modding
- Topic: Looking for latest BWAI Launcher
- Replies: 11
- Views: 40748
Re: Looking for latest BWAI Launcher
Accept no substitutes!
https://myk.neocities.org/bwai.html
Someone should grab this and host it someplace that isn't my Drive.
https://myk.neocities.org/bwai.html
Someone should grab this and host it someplace that isn't my Drive.
- Fri Feb 08, 2013 6:41 pm
- Forum: StarCraft Modding
- Topic: Many questions about modding
- Replies: 9
- Views: 14964
Re: Many questions about modding
Oh, hah! I've clicked through, just OK'd through all of that so often that I forgot what the dialogs were whining about. It's not looking for the fonts in the MPQs at all, it has a font directory (under the PyMS dir, somewhere) where it's trying to load the fronts from (and failing to, obviously). I...
- Fri Feb 08, 2013 4:42 pm
- Forum: StarCraft Modding
- Topic: Many questions about modding
- Replies: 9
- Views: 14964
Re: Many questions about modding
PyTBL from PyMS works pretty nice. I tried PyTBL but every time I tried to feed it an MPQ so it could find some FNT files it crashed, so it was completely unusable. I don't know if it was the version I had or what. I hope you didn't mean what you wrote here. You want to open the MPQ with PyMPQ and ...
- Fri Feb 08, 2013 1:47 am
- Forum: StarCraft Modding
- Topic: Many questions about modding
- Replies: 9
- Views: 14964
Re: Many questions about modding
For the beacon, try Datedit -> Units -> Graphics -> Unit Dimensions and zero out the values there. There might be a way to do that same thing using the iscript, but I have no idea how - I'm fairly ignorant of the iscripts workings. Oh, and does anyone have a download for TBLEdit or some other workin...
- Mon Feb 04, 2013 1:25 am
- Forum: StarCraft Modding
- Topic: The PvT project
- Replies: 89
- Views: 69394
Re: The PvT project
http://www.broodwarai.com/downloads/mem ... %201.0.txt
Here's something I threw together for fun. I didn't spend a lot of time making it win or whatever, but it's still pretty good.
Here's something I threw together for fun. I didn't spend a lot of time making it win or whatever, but it's still pretty good.
- Sun Feb 03, 2013 8:29 am
- Forum: StarCraft Modding
- Topic: The PvT project
- Replies: 89
- Views: 69394
Re: The PvT project
Yeah turrets can be a huge waste with the way that the AI places them. So you're attempting a big tankless 2 base attack right after ZBwaiP attacks? I really don't know how great that will be. It'll take quite a while for the AI to rebuild units after the attack, and by then ZBwaiP will be on 3 bas...