Search found 19 matches

by TassadarZeratul
Sat Nov 10, 2012 2:28 pm
Forum: StarCraft Modding
Topic: Plugin Examples
Replies: 7
Views: 1412

Gonna arguably hijack this thread a bit and post an example plugin of my own. Using this plugin will allow Place COP to be used without blanking out the unit's button set, and also to be used repeatedly. This by itself isn't terribly useful, though it could be used for, say, a teleporting Gateway, o...
by TassadarZeratul
Tue Oct 02, 2012 6:21 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32434

The mod crashes as soon as I write to either of those addresses. >.> There's an error message, which says that it's crashing because it wrote to those addresses. ("The instruction at whatever referenced memory at 0x004f49eb" or similar.) EDIT: Though, I did look at the file and yes it woul...
by TassadarZeratul
Sat Sep 29, 2012 4:52 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32434

The "don't ensnare robotic units" EXE edit was used in one of my mods, but I thought it wasn't fair to have something so specific in 1161.FGD. So I removed it. Not fair? It could be useful, and it would allow others to see how you did it. 2 questions. First, I would like to be able to cha...
by TassadarZeratul
Wed Dec 28, 2011 5:13 am
Forum: StarCraft Modding
Topic: need starcraft hacking modding help
Replies: 3
Views: 676

Not Chaos Launcher plugins. Firegraft has its own plugin functionality (though I think GPTP actually uses MPQDraft plugins, but they're compatible with Firegraft, too).

Anyway, I'm going to add you. ;0
by TassadarZeratul
Tue Dec 27, 2011 4:56 pm
Forum: StarCraft Modding
Topic: need starcraft hacking modding help
Replies: 3
Views: 676

I deleted arbiters attack from icecc, only animation of turning is played. I'm not sure what you did here; did you entirely delete the animation from iscript? If there's no animation to play when the Arbiter attacks, it will crash. (You don't need an attackwith or anything in it, but there needs to...
by TassadarZeratul
Mon Dec 26, 2011 4:28 pm
Forum: StarCraft Modding
Topic: SC Revolution mod on 1.16.1
Replies: 37
Views: 5607

The way a GPTP plugin works is by calling the function nextFrame() every frame; it can be found in game.h. (There are also other functions there that are called at the beginning and end of a game.) One thing that's really important is the ability to loop through units. If you have a UNIT*, you can m...
by TassadarZeratul
Mon Dec 26, 2011 4:07 pm
Forum: StarCraft Modding
Topic: simple question...
Replies: 1
Views: 501

I personally use PyICE; I find it convenient, and syntax highlighting is nice. Other people prefer IceCC. As for a C++ editor for GPTP, it will have to be Visual Studio, because GPTP is a Visual C++ file. I've used a few different versions with it and not noticed any real difference; my recommendati...
by TassadarZeratul
Sun Dec 04, 2011 11:39 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32434

Does anyone know of a good debugger, and specifically one that runs under WINE? I need to make a few new edits myself. The main one is making the ID of units created via Hallucination depend on the ID of the caster. I can probably figure it out, if I could get a debugger working. :sleep: EDIT: I can...
by TassadarZeratul
Fri Feb 12, 2010 1:11 am
Forum: StarCraft Modding
Topic: BWAI.com ModBash Partay!
Replies: 43
Views: 12294

For anyone who can't make it to ModBash, check out Mod Night on modcrafters.com
by TassadarZeratul
Sat Jan 30, 2010 12:56 am
Forum: StarCraft Modding
Topic: Spell creation tutorial?
Replies: 36
Views: 5263

TZ's back from his unannounced hiatus. I managed to get myself in the hospital and sort of forgot about modding after that. Anyway, I can help you with any new spells if you want. If you want me to make you a custom spell, PM me all information about the spell and the current version of the mod. Btw...

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