Search found 9 matches

by silvermax
Fri Apr 10, 2009 6:48 am
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 27888

this is my last copy when i used panic and crashed. I named all the block as panic start_town transports_off farms_notiming ; === DEFINE MAX PER UNIT === define_max 20 probe define_max 20 zealot define_max 4 dragoon define_max 5 observer ; === START === build 1 nexus 150 wait_build 1 nexus build 4 p...
by silvermax
Fri Apr 10, 2009 4:22 am
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 27888

i only copied the instructions for build from gateway up to arbiter: :panic :block43 notowns_jump gateway block41 goto block42 :block41 wait 300 goto block43 :block42 player_need 1 gateway :block46 notowns_jump cybernetics_core block44 goto block45 :block44 wait 300 goto block46 :block45 player_need...
by silvermax
Fri Apr 10, 2009 3:14 am
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 27888

Hi, i have advanced in my protoss script as i got new questions :) 1)There is any form to manage where my expansion will be? Im testing in bloodbath map, and always my AI makes the first expansion in a corner where there is only 3 couples of mineral, even if the good places are free and in maps like...
by silvermax
Fri Apr 03, 2009 1:28 am
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 27888

Nope man, same with that only 1 zealot is sent to attack and another zealot keeps in the entrance. I will still testing UPDATE: Haha thats the best i got :rush1 build 2 pylon 80 build 2 gateway 80 train 1 zealot wait_train 1 zealot attack_add 1 zealot attack_do attack_clear attack_add 2 zealot attac...
by silvermax
Thu Apr 02, 2009 10:27 pm
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 27888

Thx, im new here :P
btw send_suicide only send the units that have been finished, i want keep sending them, as soon as new zealot appears.
by silvermax
Thu Apr 02, 2009 5:01 am
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 27888

Yes, thats true, that return dont work. In order to go back to continue after rush i put a goto to a label that continues with the main thread: so it will be like this: ......... ......... rush 0 rush1 :continue build 3 gateway ..... ..... :rush1 train...... ........... ........... goto continue :) ...
by silvermax
Wed Apr 01, 2009 5:03 am
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 27888

does return command only works when used with call comannd? I tried using return in a rush block: ... wait_build 1 gateway rush 0 rush1 build 3 gateway 80 ...etc :rush1 build 2 pylon 80 build 2 gateway 80 train 6 zealot attack_add 6 zealot attack_do wait 500 attack_clear return So when it reachs ret...
by silvermax
Sat Mar 28, 2009 2:47 am
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 27888

umm another detail just got: the farms_timing command builds pylons at higher priority (more than 150) i destroyed all protoss base , only let alive the probes (around 18), they have more than 400 mineral, but they wasted them in build pylons lol. This is true? i will try to check again, but if so t...
by silvermax
Fri Mar 27, 2009 4:53 am
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 27888

wait_finishattack means when the attacking party ends its attack. but not sure if this mean that when the attacking stops their attack, for example when the attackers were killed; or just when the attacking procces is being ejecuted.... Well i first try to test my theories :P Another nteresting thin...

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