Search found 323 matches
- Tue May 22, 2012 9:19 am
- Forum: StarCraft Modding
- Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
- Replies: 330
- Views: 110670
Hey Taranok, Thank you for your replies and for your feedback. I really appreciate it. I'm sorry for my inactivity in the last few months. I went through some personal problems but things are slowly getting better now. After seeing your message this morning, I tried to take a look at my scripts but ...
- Fri Feb 24, 2012 9:41 am
- Forum: StarCraft Modding
- Topic: TaranokAI v1.71 (P) Updated: 1/6/13
- Replies: 89
- Views: 92541
- Tue Feb 21, 2012 10:36 am
- Forum: StarCraft Modding
- Topic: TaranokAI v1.71 (P) Updated: 1/6/13
- Replies: 89
- Views: 92541
- Tue Feb 21, 2012 10:32 am
- Forum: StarCraft Modding
- Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
- Replies: 330
- Views: 110670
Thank you for your comments and for your support. :) The AI already uses unlimited money until 30 minutes into the game. But if it has a few bases by then it's probably able to sustain itself without cheating. The difficulty is very likely too high, but I'm working a bit on a new version (cheating a...
- Mon Feb 20, 2012 6:32 pm
- Forum: StarCraft Modding
- Topic: TaranokAI v1.71 (P) Updated: 1/6/13
- Replies: 89
- Views: 92541
@ Taranok I've uploaded a new replay. (1vs1) It was a very fun game with some very strong attacks from your AI. [attachment=3009:TauCrossTaranok1.11.rep] I still can't beat two of your AI's at the same time so far. I can now survive the first attack wave, but I don't have enough units yet to defend ...
- Sun Feb 19, 2012 1:52 pm
- Forum: StarCraft Modding
- Topic: TaranokAI v1.71 (P) Updated: 1/6/13
- Replies: 89
- Views: 92541
I'm sorry for my late reply, the last week has been a bit hectic for me. I've uploaded two replays for you, I'll add more replays in the coming days. They are (for now) 1vs1. I 've really tried but I wasn't able to beat your AI 1vs2. It's really strong and the variety of (early) attacks really keep ...
- Mon Feb 13, 2012 3:32 pm
- Forum: StarCraft Modding
- Topic: TaranokAI v1.71 (P) Updated: 1/6/13
- Replies: 89
- Views: 92541
- Mon Feb 13, 2012 3:31 pm
- Forum: StarCraft Modding
- Topic: Unleaded AI 3.3 Full Non-cheating AI (Updated 2/23/10)
- Replies: 314
- Views: 60573
It's nice to see an update in your thread, Archon_Wing. It brings back some good memories. Any chance we'll see more updates to your awesome AI from now on? ;) === And yeah, the Zerg AI can really be difficult when it acts that way. I've been scripting a bit last week and even just a few lines made ...
- Wed Feb 08, 2012 9:39 am
- Forum: StarCraft Modding
- Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
- Replies: 330
- Views: 110670
Yeah, Scourges can be trouble for the AI to handle or produce. In all my tests I haven't seen even one Science Vessel taken out by them. Usually they're picked off by enemy units before that, or they keep hanging above an enemy base, wasting the AI's limited resources. I could try using a place_guar...
- Mon Feb 06, 2012 6:29 pm
- Forum: StarCraft Modding
- Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
- Replies: 330
- Views: 110670
[quote name='X_Of_Life' date='04 February 2012 - 04:04 AM' timestamp='1328357099' post='10721'] I have been played starcraft and watched progammers games for 10 years. So I believe I know major concepts of stacraft for the victory. It'is very good idea for Ai to use lurkers aginst terran rather than...