Search found 8 matches

by ForTheSwarm
Sun Jan 11, 2009 7:59 pm
Forum: StarCraft Modding
Topic: LocUnlock v1
Replies: 32
Views: 9766

@ Swarm, do your triggers for changing shields for players without starting shiedls work in a UMS? You might confirm that first. They do. So maybe using the Anywhere location with Set Shields doesn't work? I'm going to try making Location 1 cover the whole map and see if that works. EDIT: It didn't...
by ForTheSwarm
Sat Jan 10, 2009 3:47 pm
Forum: StarCraft Modding
Topic: LocUnlock v1
Replies: 32
Views: 9766

Sorry for being too vague. I will try to explain my problem as best as I can. In the mod, many of the Terran units have shields. However, I want them to be set to 0% until a building ("Shield Generator") is built. When the building is built, the shields are set to 100%. I am pretty sure th...
by ForTheSwarm
Sat Jan 10, 2009 3:38 am
Forum: StarCraft Modding
Topic: LocUnlock v1
Replies: 32
Views: 9766

SEN is a big place with thousands of posts. Post them here or at the least link to the file at SEN? poiuy_qwert, however, knows where I attached the file. I couldn't just put it in the sempq because it required special conditions, a.k.a. my mod. Is it possible that setting the shield % of units tha...
by ForTheSwarm
Fri Jan 09, 2009 10:30 pm
Forum: StarCraft Modding
Topic: LocUnlock v1
Replies: 32
Views: 9766

I did tell you the results of my test- it didn't work. The marine wasn't created. The trigger file is at SEN. The test exe you gave didn't work. It said MPQDraft couldn't load the plugins? So I recreated the exe and the triggers worked. Results of my test: 1. Added triggers to .mpq. 2. Opened Firegr...
by ForTheSwarm
Thu Jan 08, 2009 11:08 pm
Forum: StarCraft Modding
Topic: LocUnlock v1
Replies: 32
Views: 9766

I would make stuff with this. In fact, it's an important part of my mod. But NO... the triggers never work.
by ForTheSwarm
Thu Jan 08, 2009 2:00 am
Forum: StarCraft Modding
Topic: Multirun
Replies: 5
Views: 902

So:
train(1, Terran Marine)
defenseuse_gg(1, Terran Marine)
defenseuse_ag(1, Terran Marine)

will make it go into a bunker as soon as one is made?
by ForTheSwarm
Wed Jan 07, 2009 2:14 am
Forum: StarCraft Modding
Topic: Multirun
Replies: 5
Views: 902

I usually have 3 multiruns going on at a time. Is that too much?

I tried defenseuse, then I tried both of them together.
by ForTheSwarm
Tue Jan 06, 2009 8:10 pm
Forum: StarCraft Modding
Topic: Multirun
Replies: 5
Views: 902

Multirun

Err... in my AI I seperate the unit training and building buildings with different blocks. I put them "together" with multirun commands. However, the AI doesn't always do what it's supposed to. Then when I made a test script without multiruns, it was executed perfectly. Is there something ...

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