Search found 39 matches

by Hercanic
Sun Nov 06, 2011 4:25 pm
Forum: StarCraft Modding
Topic: SC Revolution mod on 1.16.1
Replies: 37
Views: 5728

Thank you very much! Your information has definitely helped me.

Hm, I wonder what happens if you were to swap the Marine to a Goliath if he'd gain a turret or not. Or if you swap a unit that already has a turret into another turret unit (Goliath to Siege Tank) whether the turret changes at all.
by Hercanic
Mon Oct 31, 2011 3:06 am
Forum: StarCraft Modding
Topic: SC Revolution mod on 1.16.1
Replies: 37
Views: 5728

Hm, BWAI.com has been on the fritz lately. With changing the unitID, I assume it works on an individual level and you apply it to all units, correct? When you were testing and found you couldn't change the GRP, did anything happen such as a crash? Were there any other properties you confirmed as cha...
by Hercanic
Thu Oct 13, 2011 4:20 am
Forum: StarCraft Modding
Topic: SC Revolution mod on 1.16.1
Replies: 37
Views: 5728

Very interesting that changing the unitID can do that. I really love how Rally on minerals or gas will order newly trained workers to auto-mine. It makes building up your economy so much less tedious. The Zerg are a bit hampered, though, on account of everything spawning from the hatchery and having...
by Hercanic
Wed Oct 12, 2011 5:36 am
Forum: StarCraft Modding
Topic: SC Revolution mod on 1.16.1
Replies: 37
Views: 5728

Just tested the Zerg. I really like how thorough the Baneling's options are, able to attack, sap a location, or detonate outright (even while burrowed). The Guardian's new attack is monstrous, confusing AI targetting just like Interceptors. Love it! =o) Though you might want to lower the volume of t...
by Hercanic
Sun Oct 09, 2011 6:59 pm
Forum: StarCraft Modding
Topic: SC Revolution mod on 1.16.1
Replies: 37
Views: 5728

Many of your plugin edits sound interesting. Downloaded, will be playing.
by Hercanic
Fri Oct 07, 2011 6:00 am
Forum: StarCraft Modding
Topic: GPTP Update to work with 1.16.1
Replies: 8
Views: 1969

Very nice!

Have you seen this thread on SEN? xAngelSpiritx made an updated GPTP for 1.16.1.
by Hercanic
Mon Sep 19, 2011 5:35 am
Forum: StarCraft Modding
Topic: STF
Replies: 26
Views: 3884

STF Plugin is now open source. Enjoy! =o) [quote name='poiuy_qwert']Hercanic (creator of STF ) has given me permission to release the source of the STF Plugin. He originally asked me to document how to print text to screen, but has graciously let me release the full source. I hope to augment the cod...
by Hercanic
Fri Sep 09, 2011 9:39 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32705

Ideas for offsets to look for probably aren't at a premium, but just in case here are some!

Glaive Wurm bounce distance
Glaive Wurm bounce amount
Glaive Wurm bounce damage reduction

Acid Spores AOE range
by Hercanic
Thu Sep 08, 2011 7:02 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32705

The timer values for various spells struck me as odd. After comparing those numbers with known durations on Liquipedia, I deduced that the timer value is multiplied by 8 to get its equivalent ticks/frames (comparable to build times, weapon cooldowns, and iscript waits). For example, Ensnare is known...
by Hercanic
Wed Sep 07, 2011 1:58 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32705

Thank you to Pastelmind, bajadulce, Heinermann, Mauron and everyone else who has helped convert and find new EXE Edits for FireGraft 1.16.1. It's a bit quiet at the moment, so it may seem that nobody cares or that nobody is using what you guys worked on. I just wanted to let you know that I'm workin...

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