For question 6: try going in DAT editor, units tab, then Graphics sub-tab. Try setting its animation level to Below Ground or Air.
You could also try making it a Flyer.
Search found 39 matches
- Fri Feb 08, 2013 8:19 pm
- Forum: StarCraft Modding
- Topic: Many questions about modding
- Replies: 9
- Views: 1152
- Wed Aug 29, 2012 1:30 am
- Forum: StarCraft Modding
- Topic: FireGraft 1.16.1 (primarily exe edit discussion)
- Replies: 128
- Views: 33068
Is anyone getting Windows error messages along the lines of this http://img1.uploadscreenshot.com/images/orig/8/24011385044-orig.jpg ? I don't know if it has something to do with FireGraft or the plugins I am using (ThunderGraft, ShadowFlare's Playlist Plugin, and GPTP), but I get this error wheneve...
- Fri Aug 24, 2012 1:29 pm
- Forum: StarCraft Modding
- Topic: Unit Image Changing
- Replies: 3
- Views: 961
- Fri Aug 24, 2012 12:39 pm
- Forum: StarCraft Modding
- Topic: Unit Image Changing
- Replies: 3
- Views: 961
- Sat Aug 18, 2012 12:07 pm
- Forum: StarCraft Modding
- Topic: Unit Image Changing
- Replies: 3
- Views: 961
Unit Image Changing
Hello. I am looking for a reliable way to change a unit's graphic during a match, hopefully through plugins. As of this moment, the only method I can think of is giving the unit an order that causes it to run a specific iscript animation, and during that animation, hide the current overlay and repla...
- Fri Aug 03, 2012 2:58 am
- Forum: StarCraft Modding
- Topic: Various UMS+Modding Questions
- Replies: 4
- Views: 1763
- Sat Jul 28, 2012 4:16 pm
- Forum: StarCraft Modding
- Topic: Various UMS+Modding Questions
- Replies: 4
- Views: 1763
Thanks for the responses. Yes. Starcraft uses DirectDraw and DirectSound, which are components of DirectX. Would I have to import DirectX or something? 1) How many sound channels does StarCraft have? I'm going to test if playing a series of 0.1 s duration WAVs will clear the channels of StarCraft la...
- Wed Jul 25, 2012 2:32 pm
- Forum: StarCraft Modding
- Topic: Various UMS+Modding Questions
- Replies: 4
- Views: 1763
Various UMS+Modding Questions
Hello. I am primarily a modder with novice-tier programming skills who is currently working on a mapmod RPG project. As such, I have a lot of interdisciplinary questions. (Being the lazy ass I am, I have not yet opened up the General Plugin Template Project in a while, and I have not looked extensiv...
- Mon Jul 23, 2012 10:51 am
- Forum: PyMS (poiuy_qwert's complete modding suite)
- Topic: PyGrp
- Replies: 25
- Views: 5539
- Sun Jul 22, 2012 3:52 pm
- Forum: PyMS (poiuy_qwert's complete modding suite)
- Topic: PyGrp
- Replies: 25
- Views: 5539