Search found 6 matches

by billking
Fri May 23, 2008 1:36 pm
Forum: StarCraft Modding
Topic: I'm working on a modular AI
Replies: 2
Views: 770

I'm working on a modular AI

I'm working on a macro-focused AI that will use be, um, modular. Or something. I don't kow the right term, so let me explain it to you. The point of the design is to ensure the computer always spends all of its money in a reasonably intelligent manner. Obviously, the first thing the script does is g...
by billking
Tue May 20, 2008 7:18 am
Forum: StarCraft Modding
Topic: Kryose's AI question(s) - ongoing
Replies: 59
Views: 6377

[quote name='Spirus' post='4113' date='May 19 2008, 11:16 AM']1. the Scv's will be built if there exists a CC already 2. the rax won't go where the CC is if it's already there? :)[/quote] Ideally, the CC would NOT already be at the expansion. I was just looking for a way to instruct the computer to ...
by billking
Mon May 19, 2008 11:24 am
Forum: StarCraft Modding
Topic: Kryose's AI question(s) - ongoing
Replies: 59
Views: 6377

Is there any way for me to write a script with the following effect, assuming I have no idea how many SCVs the AI will have before it runs this code... (i'm leaving out waits, proper syntax, etc.) :RaxPlusFunding build 1 more SCV build 1 more barracks build 3 more SCV build 1 more supply depot build...
by billking
Mon May 19, 2008 7:58 am
Forum: StarCraft Modding
Topic: Idea for extremely reactive AI
Replies: 29
Views: 4614

[quote name='IskatuMesk' post='4106' date='May 19 2008, 02:06 AM']The reason I always chose never to make an extremely reactive build order for any kind of AI is quite simple - it can be exploited extremely easily by the player to make a rather effortless game.[/quote] I've considered that. However,...
by billking
Mon May 19, 2008 12:58 am
Forum: StarCraft Modding
Topic: Idea for extremely reactive AI
Replies: 29
Views: 4614

Oops, this probably isn't the right forum for this; I meant to post in Discussion but I must have messed it up somehow. This would be a non-cheating AI. And although I understand that any AI 1v1 would be unlikely to beat a good player, I am still building it geared primarily towards to play against ...
by billking
Sun May 18, 2008 10:02 pm
Forum: StarCraft Modding
Topic: Idea for extremely reactive AI
Replies: 29
Views: 4614

Idea for extremely reactive AI

Hi. I have never done any AI mod work for StarCraft before, and to be honest I don't play very much. However, I watch professional matches with great interest on YouTube, etc. The concept of a good computer AI is naturally intriguing to me and I'm interested in working on a script, although I haven'...

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