Search found 49 matches

by Kryose
Fri Jul 31, 2009 8:11 pm
Forum: StarCraft Modding
Topic: Questions regarding AI Scripting - Ongoing
Replies: 2
Views: 563

From Ashara's AI Guide... attack_add: Unlike most of the other commands, this command is cumulative. If you put 2 lines with "attack_add(5, Protoss Carrier)" the result will be an attack with 10 carriers. "attack_clear" resets the count. This command allows you to make attacks us...
by Kryose
Fri Jul 31, 2009 7:09 pm
Forum: StarCraft Modding
Topic: Kryose T-AI v1.1 - no $
Replies: 16
Views: 4593

Version 2.0 in the works.... Shhhh /ph34r.gif' class='bbc_emoticon' alt=':ph34r:' /> # ASC3 File generated by ScAIEdit III # # Script name : Terran Expansion Custom Level # # Kryose Random Build 2.0 - Created by Kryose # # Based on JH24's revision of Archon_Wings re-imagining of Kryose' no ...
by Kryose
Thu Jul 30, 2009 1:55 pm
Forum: StarCraft Modding
Topic: Questions regarding AI Scripting - Ongoing
Replies: 2
Views: 563

Questions regarding AI Scripting - Ongoing

Hey guys, I have a quick question. If I do the following... attack_add(10, Terran Marine) wait (200) attack_add(10, Terran Marine) wait (200) attack_prepare() ... Does the attack have 20 or 10 marines? Thanks, Kryose P.S. - If I have more questions, I will just post them to this topic rather than cr...
by Kryose
Wed Jun 11, 2008 7:31 pm
Forum: StarCraft Modding
Topic: Kryose T-AI v1.1 - no $
Replies: 16
Views: 4593

Any help is AWESOME as this bug has been a pain in the ass since I released it.

Thanks
by Kryose
Wed Jun 11, 2008 7:19 pm
Forum: StarCraft Modding
Topic: Kryose T-AI v1.1 - no $
Replies: 16
Views: 4593

@ Baja. At first I was thinking the same thing you were. So I tested the AI by setting the random_jumps to gotos so I could find out which block was the problem (using TvP as test). During my testing, each block worked perfectly fine. So I thought, hmm, maybe it's something to do with the random_jum...
by Kryose
Wed Jun 11, 2008 6:05 pm
Forum: StarCraft Modding
Topic: Kryose T-AI v1.1 - no $
Replies: 16
Views: 4593

Yeah, I think it might be the multirun for the science facility research, but I will try that tonight if I have time. Concerning the version, currently there is only version 1.0... I accidentally mistyped the thread title as 1.1, but as soon as I figure out that bug, I will update with 1.1. Thanks f...
by Kryose
Wed Jun 11, 2008 5:17 pm
Forum: StarCraft Modding
Topic: Kryose T-AI v1.1 - no $
Replies: 16
Views: 4593

Considering everyone is head over heels about PyAI, I decided to download it and convert my Terran AI (manually - Is there a converter for that sort of thing?) from SCAIEdit. It took a bunch of time, but I was able to find a couple of problems that I would normally have missed. I haven't tested the ...
by Kryose
Mon Jun 09, 2008 4:53 pm
Forum: StarCraft Modding
Topic: Kryose's AI question(s) - ongoing
Replies: 59
Views: 6993

Yeah, sorry, thats what I was talking about. I knew that it didn't do anything, I just didn't know what it did before it didn't do anything.
by Kryose
Mon Jun 09, 2008 4:35 pm
Forum: StarCraft Modding
Topic: Kryose's AI question(s) - ongoing
Replies: 59
Views: 6993

I wonder if it is something similar to how sometimes the standard BW AI has a dud computer opponent. Do you know what I am talking about? Where the ai only builds a refinery, then it just collects for the entire game until it is killed? Is there any explanation as to why that happens? It could be wh...
by Kryose
Mon Jun 09, 2008 1:26 pm
Forum: StarCraft Modding
Topic: Kryose's AI question(s) - ongoing
Replies: 59
Views: 6993

Something really weird and disappointing is happening with my non cheating terran AI. Whenever I play a game with the AI and there is more than one terran computer in the game, only one of the terrans does anything past a certain point. I have tested and tested the AI in replays but I cannot seem to...

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