Search found 49 matches
- Fri Jul 31, 2009 8:11 pm
- Forum: StarCraft Modding
- Topic: Questions regarding AI Scripting - Ongoing
- Replies: 2
- Views: 562
- Fri Jul 31, 2009 7:09 pm
- Forum: StarCraft Modding
- Topic: Kryose T-AI v1.1 - no $
- Replies: 16
- Views: 4576
- Thu Jul 30, 2009 1:55 pm
- Forum: StarCraft Modding
- Topic: Questions regarding AI Scripting - Ongoing
- Replies: 2
- Views: 562
Questions regarding AI Scripting - Ongoing
Hey guys, I have a quick question. If I do the following... attack_add(10, Terran Marine) wait (200) attack_add(10, Terran Marine) wait (200) attack_prepare() ... Does the attack have 20 or 10 marines? Thanks, Kryose P.S. - If I have more questions, I will just post them to this topic rather than cr...
- Wed Jun 11, 2008 7:31 pm
- Forum: StarCraft Modding
- Topic: Kryose T-AI v1.1 - no $
- Replies: 16
- Views: 4576
- Wed Jun 11, 2008 7:19 pm
- Forum: StarCraft Modding
- Topic: Kryose T-AI v1.1 - no $
- Replies: 16
- Views: 4576
@ Baja. At first I was thinking the same thing you were. So I tested the AI by setting the random_jumps to gotos so I could find out which block was the problem (using TvP as test). During my testing, each block worked perfectly fine. So I thought, hmm, maybe it's something to do with the random_jum...
- Wed Jun 11, 2008 6:05 pm
- Forum: StarCraft Modding
- Topic: Kryose T-AI v1.1 - no $
- Replies: 16
- Views: 4576
Yeah, I think it might be the multirun for the science facility research, but I will try that tonight if I have time. Concerning the version, currently there is only version 1.0... I accidentally mistyped the thread title as 1.1, but as soon as I figure out that bug, I will update with 1.1. Thanks f...
- Wed Jun 11, 2008 5:17 pm
- Forum: StarCraft Modding
- Topic: Kryose T-AI v1.1 - no $
- Replies: 16
- Views: 4576
Considering everyone is head over heels about PyAI, I decided to download it and convert my Terran AI (manually - Is there a converter for that sort of thing?) from SCAIEdit. It took a bunch of time, but I was able to find a couple of problems that I would normally have missed. I haven't tested the ...
- Mon Jun 09, 2008 4:53 pm
- Forum: StarCraft Modding
- Topic: Kryose's AI question(s) - ongoing
- Replies: 59
- Views: 6967
- Mon Jun 09, 2008 4:35 pm
- Forum: StarCraft Modding
- Topic: Kryose's AI question(s) - ongoing
- Replies: 59
- Views: 6967
I wonder if it is something similar to how sometimes the standard BW AI has a dud computer opponent. Do you know what I am talking about? Where the ai only builds a refinery, then it just collects for the entire game until it is killed? Is there any explanation as to why that happens? It could be wh...
- Mon Jun 09, 2008 1:26 pm
- Forum: StarCraft Modding
- Topic: Kryose's AI question(s) - ongoing
- Replies: 59
- Views: 6967
Something really weird and disappointing is happening with my non cheating terran AI. Whenever I play a game with the AI and there is more than one terran computer in the game, only one of the terrans does anything past a certain point. I have tested and tested the AI in replays but I cannot seem to...