Search found 15 matches

by ShadowFlare
Thu Dec 31, 2009 11:19 am
Forum: StarCraft Modding
Topic: BWAI Launcher Support/Bug Report
Replies: 170
Views: 39275

Talking to bajadulce on my server, SCMLoader's SCModLoader program had been mentioned and then this program was brought up. I thought of the idea that it would be possible to add support in this program for being used in combination with SCMLoader's mod switching functionality. There are a couple of...
by ShadowFlare
Sat Dec 19, 2009 10:53 pm
Forum: StarCraft Modding
Topic: Tileset crash
Replies: 9
Views: 1633

The only thing I can think of is to make sure you are saving it in the right format (compressed or uncompressed). I don't remember which is the correct one for that file.
by ShadowFlare
Sat Dec 19, 2009 10:31 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32394

WARNING!!! I don't think it's a good idea to leave OLD exe edit offsets in the .fgd file tho? If you haven't found them leave them blank as DoA did in 1.16.1 or how I listed them. The reason being is that old offsets might interfere in a new patch. As suggested by bajadulce, placeholders for old ex...
by ShadowFlare
Mon Nov 09, 2009 11:19 am
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyGrp
Replies: 25
Views: 5438

[quote name='poiuy_qwert' post='8076' date='Nov 8 2009, 10:34 PM']The SC .pal files use 3 bytes per RGB value, its the SC .wpe palettes that use 4 bytes per RGB. Either way, PyMS supports both as stated before, so I'll have to see whats up.[/quote] I don't recall SC ever having any .pal files whatso...
by ShadowFlare
Sun Nov 08, 2009 10:56 pm
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyGrp
Replies: 25
Views: 5438

[quote name='poiuy_qwert' post='8062' date='Nov 8 2009, 09:13 AM']Edit: Well a quick look online seems to say the .act format is the same as a SC PAL so it should open them. Baja, can you send me one of your .act palettes so I can look at it?[/quote] As mentioned in my post, .act uses 3 bytes per RG...
by ShadowFlare
Sat Nov 07, 2009 6:51 am
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyGrp
Replies: 25
Views: 5438

[quote name='bajadulce' post='8041' date='Nov 6 2009, 11:30 PM']I spend about 99.9% of the time compiling, but occasionally need to decompile a file. About the only inconvenience here is browsing around for different palettes when switching from one family of .grps to the next. The program defaults ...
by ShadowFlare
Sat Nov 07, 2009 5:35 am
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyGrp
Replies: 25
Views: 5438

As far as palettes, there are 4 formats my converter supports, two which are supported internally by my grp library and two that the converter adds. The original two supported were .act palettes from Photoshop (also same format as .ppl from WarCraft 2) and the .wpe files from StarCraft. The other fo...
by ShadowFlare
Thu Aug 07, 2008 2:33 am
Forum: StarCraft Modding
Topic: BWAI Downgrader v1.16.1.e
Replies: 24
Views: 13793

Heh, it isn't just the patch from the ToggleNX program I made that the no-cd patcher does. It also performs other modifications so that sfnocd.dll will automatically get loaded by Starcraft, so that it is able to perform its patches. But any kind of modification to Starcraft.exe on disk will make th...
by ShadowFlare
Tue Jul 15, 2008 11:41 am
Forum: StarCraft Modding
Topic: Open source SFmpqapi And grpapi
Replies: 1
Views: 1212

Open source SFmpqapi And grpapi

I decided to release the source code to the two libraries I mentioned in the title. More info from my site: I have decided to release the source code to my SFmpq and Grp libraries licensed under the Simplified BSD License. The source code is contained in repositories created by a tool called Git, av...
by ShadowFlare
Thu Jul 10, 2008 12:11 pm
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyTRG.py
Replies: 34
Views: 8729

IIRC, the trigger action for playing a sound requires a text string. I don't remember whether it was possible to use text strings in triggers on non-UMS game modes.

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