Search found 15 matches
- Thu Dec 31, 2009 11:19 am
- Forum: StarCraft Modding
- Topic: BWAI Launcher Support/Bug Report
- Replies: 170
- Views: 92759
Talking to bajadulce on my server, SCMLoader's SCModLoader program had been mentioned and then this program was brought up. I thought of the idea that it would be possible to add support in this program for being used in combination with SCMLoader's mod switching functionality. There are a couple of...
- Sat Dec 19, 2009 10:53 pm
- Forum: StarCraft Modding
- Topic: Tileset crash
- Replies: 9
- Views: 1700
- Sat Dec 19, 2009 10:31 pm
- Forum: StarCraft Modding
- Topic: FireGraft 1.16.1 (primarily exe edit discussion)
- Replies: 128
- Views: 101332
WARNING!!! I don't think it's a good idea to leave OLD exe edit offsets in the .fgd file tho? If you haven't found them leave them blank as DoA did in 1.16.1 or how I listed them. The reason being is that old offsets might interfere in a new patch. As suggested by bajadulce, placeholders for old ex...
- Mon Nov 09, 2009 11:19 am
- Forum: PyMS (poiuy_qwert's complete modding suite)
- Topic: PyGrp
- Replies: 25
- Views: 31874
[quote name='poiuy_qwert' post='8076' date='Nov 8 2009, 10:34 PM']The SC .pal files use 3 bytes per RGB value, its the SC .wpe palettes that use 4 bytes per RGB. Either way, PyMS supports both as stated before, so I'll have to see whats up.[/quote] I don't recall SC ever having any .pal files whatso...
- Sun Nov 08, 2009 10:56 pm
- Forum: PyMS (poiuy_qwert's complete modding suite)
- Topic: PyGrp
- Replies: 25
- Views: 31874
[quote name='poiuy_qwert' post='8062' date='Nov 8 2009, 09:13 AM']Edit: Well a quick look online seems to say the .act format is the same as a SC PAL so it should open them. Baja, can you send me one of your .act palettes so I can look at it?[/quote] As mentioned in my post, .act uses 3 bytes per RG...
- Sat Nov 07, 2009 6:51 am
- Forum: PyMS (poiuy_qwert's complete modding suite)
- Topic: PyGrp
- Replies: 25
- Views: 31874
[quote name='bajadulce' post='8041' date='Nov 6 2009, 11:30 PM']I spend about 99.9% of the time compiling, but occasionally need to decompile a file. About the only inconvenience here is browsing around for different palettes when switching from one family of .grps to the next. The program defaults ...
- Sat Nov 07, 2009 5:35 am
- Forum: PyMS (poiuy_qwert's complete modding suite)
- Topic: PyGrp
- Replies: 25
- Views: 31874
As far as palettes, there are 4 formats my converter supports, two which are supported internally by my grp library and two that the converter adds. The original two supported were .act palettes from Photoshop (also same format as .ppl from WarCraft 2) and the .wpe files from StarCraft. The other fo...
- Thu Aug 07, 2008 2:33 am
- Forum: StarCraft Modding
- Topic: BWAI Downgrader v1.16.1.e
- Replies: 24
- Views: 14006
Heh, it isn't just the patch from the ToggleNX program I made that the no-cd patcher does. It also performs other modifications so that sfnocd.dll will automatically get loaded by Starcraft, so that it is able to perform its patches. But any kind of modification to Starcraft.exe on disk will make th...
- Tue Jul 15, 2008 11:41 am
- Forum: StarCraft Modding
- Topic: Open source SFmpqapi And grpapi
- Replies: 1
- Views: 1259
Open source SFmpqapi And grpapi
I decided to release the source code to the two libraries I mentioned in the title. More info from my site: I have decided to release the source code to my SFmpq and Grp libraries licensed under the Simplified BSD License. The source code is contained in repositories created by a tool called Git, av...
- Thu Jul 10, 2008 12:11 pm
- Forum: PyMS (poiuy_qwert's complete modding suite)
- Topic: PyTRG.py
- Replies: 34
- Views: 37656