Search found 11 matches

by Halachee
Wed Jun 01, 2011 4:01 am
Forum: StarCraft Modding
Topic: Editing Ingame Interface
Replies: 2
Views: 546

I think the mineral placements are in a file called rez/glubnres.bin or one of those? Binedit2 would be the best tool to use to move those around. For the mouse over information, probably only plugins will work for this. Having your mod played in UMS will help out a lot in terms of neat things you c...
by Halachee
Wed Jun 01, 2011 3:54 am
Forum: StarCraft Modding
Topic: Gundam Century updated for 1.16.1
Replies: 14
Views: 7382

This is great to be able to play again, but I am experiencing a lot of crashes? Was this mod always this unstable? Also, I can't seem to open the iscript.bin with anything? I wanted to check something out.
by Halachee
Tue May 10, 2011 5:16 am
Forum: StarCraft Modding
Topic: STF
Replies: 26
Views: 3889

gjob on mod. Sexy plugins. :wub: [quote name='bajadulce' date='07 May 2011 - 02:47 PM' timestamp='1304804830' post='10078']@ STF missing from forums Yes, several mods got lost last year as they were part of a separate forum that vanished. Been meaning to try to restore some of them with at least a p...
by Halachee
Mon Feb 22, 2010 5:26 am
Forum: StarCraft Modding
Topic: Relentless AIscript
Replies: 7
Views: 1543

Hi. You came to the right place for help. Equalizer is a good troubleshooter too so gluck with your scripts. [quote name='perpetual' post='9323' date='Feb 21 2010, 06:56 PM']I wrote several AIscripts for Age2 the Conquerors[/quote] I have this link bookmarked for some reason but it looks like you ne...
by Halachee
Tue Jan 27, 2009 6:10 pm
Forum: StarCraft Modding
Topic: Shared Debugging
Replies: 23
Views: 4103

I've played Entropy2 with my friedns a lot and it never crashed for us. I did not know about these bugs. This is useful information for future versions. What is progress?
by Halachee
Tue Jan 27, 2009 6:05 pm
Forum: StarCraft Modding
Topic: Unleaded AI 3.3 Full Non-cheating AI (Updated 2/23/10)
Replies: 314
Views: 56616

Good job on the script.

[quote name='Archon_Wing' post='5786' date='Jan 20 2009, 10:11 PM']Ah crap. Why did the script that took less than a day to write beat the one that took a month? ;) Simplicity can be good at times.[/quote]

:)
by Halachee
Thu Aug 07, 2008 6:59 pm
Forum: StarCraft Modding
Topic: BWAI Downgrader v1.16.1.e
Replies: 24
Views: 13806

This works great on my system, thanks!

I could use a 1.12 patch for a mod I like to play sometimes. I too can't figure out how to get ShadowFlare's no-cd thing to work on my own. If you could add 1.12 to your downgrader, it would really help me out a lot.
by Halachee
Mon May 19, 2008 7:08 pm
Forum: StarCraft Modding
Topic: Armageddon Onslaught
Replies: 182
Views: 31335

I love the effects of this mod. Nothing can compare. ...and now there's going to be more! :wub: :) T10? wtf? I can't even get past T2. Also: I read somewhere that you were 100% retired? Why do modders always feel they must announce that they are retired instead of just fading away in silence? :lol:
by Halachee
Wed May 14, 2008 8:12 pm
Forum: StarCraft Modding
Topic: Entropy II - Worship the fog!
Replies: 80
Views: 49522

Great job with this. It's nice to see all the different mods I've read about here combined as one big family now. Some scripts are probably better than others, but this is what makes this so unique.
by Halachee
Tue Apr 29, 2008 5:40 pm
Forum: StarCraft Modding
Topic: Armageddon Onslaught
Replies: 182
Views: 31335

The special effects in this mod are just amazing. The video on the main page is amazing. Everything about this mod is amazing, but it sucks that it can't be played single-player without using the "power overwhelming" cheat or playing with 7 terran cpu. Has anyone ever attempted making a si...

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