Search found 21 matches

by Bhodi
Mon Jun 02, 2008 9:35 pm
Forum: StarCraft Modding
Topic: Ahzz AI 2.0
Replies: 17
Views: 2973

Look forward to trying this out. This is a fun mod. :) [quote name='Ahzz' post='4311' date='Jun 1 2008, 09:27 AM']Also, no looping give_money's[/quote] I'd like to see someone build an Ai that uses money but not on a loop. I can understand why extra money is needed, but the loop part seems unfair. T...
by Bhodi
Mon Jun 02, 2008 9:13 pm
Forum: StarCraft Modding
Topic: Entropy II - Worship the fog!
Replies: 80
Views: 49491

Nice rep Abaddon you kicked ass. :o Now I understand what is meant by "why not lurkers, carriers, or dt's?" :( The AI really looks bad against those. [quote name='Abaddon' post='4335' date='Jun 2 2008, 12:10 PM']Calculator said 2366 to me...[/quote] Said 2367 for me? but what's one point? ...
by Bhodi
Sun May 18, 2008 9:45 pm
Forum: StarCraft Modding
Topic: Ashara AIs
Replies: 93
Views: 23733

I would say that Ashara's opening build orders look perfect to me as does most of the other scripts in Entropy II. Zelduck's Protoss might be the exception as it seems to have a poor opening build and too many unused minerals. It is especially evident in that ShadowyMoon replay. I know there isn't m...
by Bhodi
Sun May 18, 2008 5:58 pm
Forum: StarCraft Modding
Topic: Ashara AIs
Replies: 93
Views: 23733

I'll try it out. Any chance you will build a decent 1v1 cheating script such as Racine or Ahzz? No offense, I think these non-cheating scripts are great and are probably way harder to write than the cheating ones and a hell of a lot better coded too! Waaaay better. I never wrote a script, but I've s...
by Bhodi
Sun May 18, 2008 5:42 pm
Forum: StarCraft Modding
Topic: Kryose's AI question(s) - ongoing
Replies: 59
Views: 6377

:roll: I see what you mean. I meant * drones of course. :D not probes.

edit:
* drones = joke. I'm sure you all picked up on my sarcastic attempt to correct my previous blunder, but you never know.
by Bhodi
Thu May 08, 2008 7:50 pm
Forum: StarCraft Modding
Topic: Kryose's AI question(s) - ongoing
Replies: 59
Views: 6377

[quote name='Kryose' post='3879' date='May 7 2008, 06:45 AM']I think I figured out my comsat issue (where it would not build a comsat during the expansion script). As you can see in the old code, I was doing a wait_build 1 barracks command. And from what I have learned so far, the expansion script i...
by Bhodi
Thu May 08, 2008 7:41 pm
Forum: StarCraft Modding
Topic: The Great Big All-In-One Help Thread
Replies: 76
Views: 29821

[quote name='Witness' post='3882' date='May 7 2008, 07:52 AM']When i run WinMPQ windows tells me " VB40032.dll doesn't exist, it might help to reinstall"[/quote] You need the Visual Basic runtime files that are described at Shadowflare's site where you downloaded WinMPQ. I can't download B...
by Bhodi
Thu May 08, 2008 7:25 pm
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyAI
Replies: 185
Views: 29410

[quote name='bajadulce' post='3872' date='May 6 2008, 10:27 PM'] # stat_txt.tbl entry 1342: Terran Expansion Custom Level<0> TMCx(1342, 101, aiscript): start_town() transports_off() farms_notiming() build(1, CC, 150) wait_buildstart(1, CC) build(4,...
by Bhodi
Thu May 08, 2008 7:03 pm
Forum: StarCraft Modding
Topic: Raynor Ai wakes up from it's 3 year snooze.
Replies: 67
Views: 14353

[quote name='bajadulce' post='3847' date='May 6 2008, 08:35 AM']It will be great to merge this aggressive style with other ppls scripts and I hope to be able to find time to work a bit on the PvZ script as well as the Terran one before the merge is complete.[/quote] Does this mean this is the end fo...
by Bhodi
Wed Apr 30, 2008 6:56 am
Forum: StarCraft Modding
Topic: Armageddon Onslaught
Replies: 182
Views: 31286

I agree this would make for a fun mini-campaign or UMS. I wonder why nobody is interested in making UMS maps for mods? I would think they would be bored using the same graphics over and over.

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