Search found 21 matches
- Mon Jun 02, 2008 9:35 pm
- Forum: StarCraft Modding
- Topic: Ahzz AI 2.0
- Replies: 17
- Views: 3152
Look forward to trying this out. This is a fun mod. :) [quote name='Ahzz' post='4311' date='Jun 1 2008, 09:27 AM']Also, no looping give_money's[/quote] I'd like to see someone build an Ai that uses money but not on a loop. I can understand why extra money is needed, but the loop part seems unfair. T...
- Mon Jun 02, 2008 9:13 pm
- Forum: StarCraft Modding
- Topic: Entropy II - Worship the fog!
- Replies: 80
- Views: 53531
- Sun May 18, 2008 9:45 pm
- Forum: StarCraft Modding
- Topic: Ashara AIs
- Replies: 93
- Views: 24491
I would say that Ashara's opening build orders look perfect to me as does most of the other scripts in Entropy II. Zelduck's Protoss might be the exception as it seems to have a poor opening build and too many unused minerals. It is especially evident in that ShadowyMoon replay. I know there isn't m...
- Sun May 18, 2008 5:58 pm
- Forum: StarCraft Modding
- Topic: Ashara AIs
- Replies: 93
- Views: 24491
I'll try it out. Any chance you will build a decent 1v1 cheating script such as Racine or Ahzz? No offense, I think these non-cheating scripts are great and are probably way harder to write than the cheating ones and a hell of a lot better coded too! Waaaay better. I never wrote a script, but I've s...
- Sun May 18, 2008 5:42 pm
- Forum: StarCraft Modding
- Topic: Kryose's AI question(s) - ongoing
- Replies: 59
- Views: 6755
- Thu May 08, 2008 7:50 pm
- Forum: StarCraft Modding
- Topic: Kryose's AI question(s) - ongoing
- Replies: 59
- Views: 6755
[quote name='Kryose' post='3879' date='May 7 2008, 06:45 AM']I think I figured out my comsat issue (where it would not build a comsat during the expansion script). As you can see in the old code, I was doing a wait_build 1 barracks command. And from what I have learned so far, the expansion script i...
- Thu May 08, 2008 7:41 pm
- Forum: StarCraft Modding
- Topic: The Great Big All-In-One Help Thread
- Replies: 76
- Views: 31078
- Thu May 08, 2008 7:25 pm
- Forum: PyMS (poiuy_qwert's complete modding suite)
- Topic: PyAI
- Replies: 185
- Views: 65487
- Thu May 08, 2008 7:03 pm
- Forum: StarCraft Modding
- Topic: Raynor Ai wakes up from it's 3 year snooze.
- Replies: 67
- Views: 14604
[quote name='bajadulce' post='3847' date='May 6 2008, 08:35 AM']It will be great to merge this aggressive style with other ppls scripts and I hope to be able to find time to work a bit on the PvZ script as well as the Terran one before the merge is complete.[/quote] Does this mean this is the end fo...
- Wed Apr 30, 2008 6:56 am
- Forum: StarCraft Modding
- Topic: Armageddon Onslaught
- Replies: 182
- Views: 33220